Quest
Imminent Launch
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45101))
Requirements
Read from the Blizzard quest API.
Description
This is not good. We have alarms set up throughout Gnomeregan to detect any unauthorized personnel while we finish de-irradiating it. Just about every single one was tripped in the past few hours. Based on your recon, it's a safe assumption that Thermaplugg is down there, and he has enough firepower with him to decimate anywhere he pleases! That's where you come in. I'll get you to Gnomeregan. Talk to the High Tinker once you're there and do whatever it takes. For Azeroth!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inDalaran 28.5, 47.9
/way #627 28.5 47.9 - Objective areaTanaris 52.2, 27.8
/way #71 52.2 27.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- Magic Message same spot
- Asking a Favor same spot
- A Sign From The Sky same spot
- Uniting the Isles same spot
- Goddess Watch Over You same spot
- In the House of Light and Shadow same spot
- Khadgar's Discovery same spot
- The Nighthold same spot
- One Step Behind same spot
- The Gates Are Closed same spot
Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Western Suramar
- Shackle's Den, Azsuna
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Suspicious Munitions
Part 6 of 7.
Previous: Before It's Too Late · Next: Imminent Launch
- 1Orders of Magnitude
- 2Hot On The Trail
- 3Signs of Madness
- 4Signs of Madness
- 5Before It's Too Late
- 6Imminent Launch
- 7Imminent Launch
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Before It's Too Late
<If the infamous Sicco Thermaplugg is behind this, the implications are dire indeed.> <Worse still, he appears to have allied himself with the Legion - who knows what 'gifts' they have given the mad mekgineer.> <Mux back in Gadgetzan can hopefully help you track down Thermaplugg before it's too...
Other quests with this name
This one: Druid · Level 45.
The storyline at a glance
Suspicious Munitions has 7 steps, from Orders of Magnitude to Imminent Launch.
Maps its steps are placed on (steps per map): Tanaris (5), Dalaran (2).
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

