This quest was somewhat confusing for me, as I immediately found a non-interactive brazier next to a waygate and used the waygate. Up on the ledge where that took me, there was a clickable brazier and then a vision, but it didn't give me credit for anything. It also seemed to spawn a never-ending line of celestial defenders that got me nowhere.
Instead, when you get the quest, do the visions in this order:
- Turn around from the quest giver and you'll find a clickable brazier against the far wall, to the right of where you landed
- After that vision, then the brazier next to the waygate (near the quest giver) will be clickable
- After that, you can take the waygate if you want since there's a purple chest up there after you watch that vision. It's not needed, though.
- Facing away from the waygate, you'll see a torch ahead and a little to the left. Right behind that wall is a ramp. Go up the ramp and do a u-turn to find the next brazier.
Quest
In Defiance of Deathwing
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
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Turned in by talking to Ebonhorn. He just continued to follow me around and wouldn't talk to me, a simple relog worked and the question mark appeared over his head.
Edit: Nope, the problem is that there's a _fourth_ brazier, and it's chronologically number 3 - but isn't required for the mission. So if you go through the waygate and get vision number three and then think you're stuck because the mission won't complete - keep looking around.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40219))
What to do
Description
It was in this place, ages ago, that Huln Highmountain challenged the great Deathwing. Today we shall re-live moments of that day through the eyes of our ancestors. For this next part of the spirit journey, we must seek out the three braziers set down many ages ago so that those who would follow in the footsteps of Huln might witness his deeds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #650 44.7 72.6
Coordinates
- Turn-inHighmountain 44.7, 72.6
/way #650 44.7 72.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Flight points closest to the quest’s turn-in marker on Path of Huln:
- Obsidian Overlook, Highmountain
- Eastern Highmountain
- Thunder Totem, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
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Other quests on the Path of Huln map
Reward details
Reputation: Highmountain Tribe +150
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Secrets of Highmountain
Part 3 of 7.
Previous: The Path of Huln · Next: Titanic Showdown
- 1Secrets of Highmountain
- 2The Path of Huln
- 3In Defiance of Deathwing
- 4Titanic Showdown
- 5An Ancient Secret
- 6The Backdoor
- 7The High Chieftain
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Path of Huln
Armies are vital to the success of a war. But so are symbols. For our people, few things make for a better symbol than the blessings of our most eldest ancestors. Mayla must walk the Path of Huln.
After this quest
Taken from the storyline's own step order.
- Titanic Showdown
The tale of Huln did not end with him acquiring the Hammer of Khaz'goroth. No. For that part, we must venture deeper into this cavern. A final brazier awaits us ahead. Come, let us see what happened next.
The storyline at a glance
Secrets of Highmountain has 7 steps, from Secrets of Highmountain to The High Chieftain.
Maps its steps are placed on (steps per map): Highmountain (6), Suramar (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.