Ok, so if any of you are like me, you ended up near the top of the mountain with a bunch of giants.
Nope, wrong way.
Go back into the cave (jump down into the water if you want to start all over to regain your bearings), and take the SOUTH exit in the cave. You'll walk by pits of lava.
Quest
The Backdoor
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Even after reading the comments everyone left I was still baffled. So for posterity (as I know I will forget before I do it again) I am posting my method as assisted by my son.
I left from Thunder Totem taking the southern rope bridge on the upper level. This led me to the Path of Huln where the ettins are. I passed about three ettins on my left and found the opening for the Vault of Neltharion. Once inside you just keep heading south and you are there.
So yes, this is one of the worst explained quests i've ever done. It simply doesn't give the right few of what you are susposed to do. So here it goes:
1: Go to the cave where you killed the Deathwing Vision (Cords 44.5, 72.5 )
2: Take the South exit of the cave.What they don't explain is that the quest still goes on in the cave, what really annoys...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39579))
What to do
Description
This will take Mayla some time to adjust to. That being said, we should return to Thunder Totem. Just south of here is a tunnel that should take us through the old drogbar slave enclave and then to an opening beyond. We keep a small Skyhorn outpost there to watch and ensure nothing enters or leaves this vault without us knowing about it. They should be able to fly us back.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #680 41.9 12.9
Objective areaIn-game waypoint: /way #650 49.4 75.2
Coordinates
- Turn-inSuramar 41.9, 12.9
/way #680 41.9 12.9 - Objective areaHighmountain 49.4, 75.2
/way #650 49.4 75.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Feathersong's Redemption about 440 yards
- Lay Waste, Lay Mines about 460 yards
- Precious Little Left about 460 yards
- Stop the Spell Seekers about 460 yards
- To the Summit! about 480 yards
- Revenge, Served Cold about 480 yards
- Not Their Last Stand about 490 yards
- Fate of the Guard about 490 yards
- The Art of Demonsteel about 500 yards
- Grayheft about 530 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Obsidian Overlook, Highmountain
- Ironhorn Enclave, Highmountain
- Eastern Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Secrets of Highmountain
Part 6 of 7.
Previous: An Ancient Secret · Next: The High Chieftain
- 1Secrets of Highmountain
- 2The Path of Huln
- 3In Defiance of Deathwing
- 4Titanic Showdown
- 5An Ancient Secret
- 6The Backdoor
- 7The High Chieftain
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- An Ancient Secret
Before Mayla may be pronounced High Chieftain, there is one more vision she must see. I wish to show you as well. It is an ancient secret, handed down along the Highmountain bloodline. I ask for your discretion in keeping it that way.
After this quest
Taken from the storyline's own step order.
- The High Chieftain
I understand what Ebonhorn has been trying to tell me for a while now. Our people do not need a hammer, we need a leader. One willing to stand against any threat, even if they are terrified to do so. And between you and me, I am definitely terrified, but resolved.
Also counted by Ain't No Mountain High Enough
Its criteria name 7 quests; others include:
- Get to High Ground
- The Skies of Highmountain
- Blood Debt
- Crystal Fury
- The Underking
- Huln's War - The Nathrezim
Also counted by Campaign: Highmountain
Its criteria name 7 quests; others include:
- Get to High Ground
- The Skies of Highmountain
- Blood Debt
- Crystal Fury
- The Underking
- Huln's War - The Nathrezim
The storyline at a glance
Secrets of Highmountain has 7 steps, from Secrets of Highmountain to The High Chieftain.
Maps its steps are placed on (steps per map): Highmountain (6), Suramar (1).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Ain't No Mountain High Enough: its criteria name 7 quests, this one included.
- Campaign: Highmountain: its criteria name 7 quests, this one included. Reward: Perfected Epoch Memento.