I had problems finding the right "click" point until figuring out it was at the base around the yellow circle.
Quest
Grasp of the Underking
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is NOT bugged, just (annoyingly) precise.
You have to click on the LOWEST block of the fist.
It may be on the far side from you.
If you do not get an action hand, try going around the fist close to the ground with your cursor, maybe even moving to the far side.
Just encountered a bug for the first time after doing this quest 50+ times...
After freeing the first NPC, the next 2 NPCs could be freed but would not give quest completion credit. No matter how many times I click them, they respawn 5 seconds later and I can do it again, still not giving credit. A simple abandon & trying again did the trick, though. Not sure if something changed recently to cause this, as I've never had it happen before.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39025))
What to do
Description
If we have one good fortune in this it is that Dargrul has no knowledge of how to use the hammer. He keeps thinking of the hammer as a weapon instead of a tool of creation. Even so, he has imprisoned our tribesman in fists of stone summoned from the earth. Our weapons have proven useless against this magic. You might have power enough to break these fists. Can you help?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 41.3 72.6
Coordinates
- Turn-inHighmountain 41.3, 72.6
/way #650 41.3 72.6 - Objective areaHighmountain 39.3, 70.3
/way #650 39.3 70.3 - Objective areaHighmountain 39.6, 68.4
/way #650 39.6 68.4 - Objective areaHighmountain 40.3, 71.9
/way #650 40.3 71.9 - Objective areaHighmountain 38.2, 68.2
/way #650 38.2 68.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Bitestone Burglary same spot
- The Path of Huln about 240 yards
- An Ancient Secret about 240 yards
- Titanic Showdown about 240 yards
- In Defiance of Deathwing about 240 yards
- Walking in Their Footsteps about 260 yards
- Dark Tales about 260 yards
- Secrets of Highmountain about 410 yards
- Moozy's Sojourn about 480 yards
- Tauren Tanning about 480 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Sylvan Falls, Highmountain
- Obsidian Overlook, Highmountain
- Thunder Totem, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
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Other quests on the Highmountain map
Reward details
Reputation: Highmountain Tribe +150
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), The Drogbar (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Riverbend
Part 3 of 7.
Previous: The Underking Comes · Next: The Drogbar
- 1High Water
- 2The Underking Comes
- 3Grasp of the Underking
- 4The Drogbar
- 5Bitestone Enclave
- 6Dargrul and the Hammer
- 7Get to High Ground
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Underking Comes
Here, I'm too slow to get these laggards to safety. Take my horn and sound the evacuation. We need to get the people out of here before the drogbar arrive. The warbraves can take it from there. For now just send them over to Spiritwalker Ebonhorn. That fool can watch over them until it is safe.
After this quest
Taken from the storyline's own step order.
- The Drogbar
It wasn't enough for Dargrul to just destroy this village. He has also sent his Stoneraiders to take what is left. Please champion, prove to my people that you are the hero I foresaw. Slay enough of these Stoneraiders that it breaks their resolve.
The storyline at a glance
Riverbend has 7 steps, from High Water to Get to High Ground.
Maps its steps are placed on (steps per map): Highmountain (7).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.