So can you just let Sylvannas die to the Huntresses? She can't seem to hurt them and they do slowly take her down. Looks like it would take about 15 hours to bring her down by my calculation and I assume she would just stop at 1 HP, but would still be funny.
I let them beat on here for a good 15 minutes since I hate her so much.
Quest
Into the Woods
A World of Warcraft quest in Ashenvale. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you fly through the veil of wisps, you get a pre-view of the Horde's progress into Ashenvale and the battle at The Master's Glaive. You can even take out the alliance troops, if you fancy.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50800))
Requirements
Read from the Blizzard quest API.
Description
Careful, {name} -- the forest is still brimming with Stormrage's forces... Look out behind you!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #63 26.3 8.2
Coordinates
- Turn-inAshenvale 26.3, 8.2
/way #63 26.3 8.2 - Objective areaAshenvale 26.9, 9.9
/way #63 26.9 9.9 - Objective areaAshenvale 26.4, 8.6
/way #63 26.4 8.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ashenvale map
- Analynn about 890 yards
- Before You Go... about 1,260 yards
- Keep the Fires Burning about 1,280 yards
- Vorsha the Lasher about 1,290 yards
- Deep Despair about 1,310 yards
- Naga at the Zoram Strand about 1,330 yards
- The Essence of Aku'Mai about 1,340 yards
- Breathing Room about 1,500 yards
- Small Stature, Short Fuse about 1,500 yards
- Blastranaar! about 1,500 yards
Quests whose map markers the client places closest to this one on Ashenvale, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Ashenvale:
- Wildheart Point, Felwood
- Zoram'gar Outpost, Ashenvale
- Hellscream's Watch, Ashenvale
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Lady Sylvanas Windrunner yells: There will be nowhere to run when next we meet Malfurion!
Reward details
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warchief's Command
Part 8 of 28.
Previous: On The Prowl · Next: Ripe for the Picking
- 3A Quick Diversion
- 4Everybody Has a Price
- 5A Timely Arrival
- 6Zoram'gar Outpost
- 7On The Prowl
- 8Into the Woods
- 9Ripe for the Picking
- 10A Quick Flyover
- 11An Unstoppable Force
- 12Clearing Them Out
- 13A Glaive Misunderstanding
- 14Blurred Vision
Showing steps 3 to 14 of 28.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- On The Prowl
Do you see all of the wisps about? I have seen this once before, when the demon Archimonde was felled by the sting of hundreds - no - thousands of wisps. This can mean only one thing. Malfurion is beckoning the aid of his ancestors.
After this quest
Taken from the storyline's own step order.
- Ripe for the Picking
The kaldorei have finally halted our progress. In a perfect world, we could have marched all the way to Auberdine and taken Teldrassil before they could even slow us down - but it matters little. Malfurion will try to hold us back until his fleet returns from Silithus.
Other quests with this name
This one: Horde only · Level 10.
The storyline at a glance
The Warchief's Command has 28 steps, from The Warchief Awaits to Killer Queen.
Maps its steps are placed on (steps per map): Darkshore (18), Ashenvale (8), Tirisfal Glades (1), Northern Barrens (1).
Other storylines on the Ashenvale map
- Ashenvale, Alliance
- Ashenvale, Horde
- Stonetalon Mountains, Alliance
- In Darkest Night
- Ashenvale, Everyone
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.