The pouch is on the deck of the sunken ship near the helm (steering wheel).
ETA: I also saw a pouch on the deck of the fragmented ship near the main wreck.
Quest
Into the World of Spirits
A World of Warcraft quest in Howling Fjord. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ttrackable with herb finding.
Just a note for those of you who are grinding rep for equipment and such . . .
In order to be able to take this quest, you must do Vice Admiral Keller's quests up to (but not including) Prisoners of Wyrmskull. At that point, many more quests will open to you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11333))
Requirements
Read from the Blizzard quest API.
What to do
Description
While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits. With the proper reagents I am able to see into the spirit world. It is there that the past, present and future of Northrend resides. If you wish to learn more, I will require my reagent pouch. It was lost in a ship that is now at the bottom of Daggercap Bay, just east of here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #117 59.8 61.5
Coordinates
- Turn-inHowling Fjord 59.8, 61.5
/way #117 59.8 61.5 - Objective areaHowling Fjord 61.8, 57.4
/way #117 61.8 57.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Howling Fjord map
- Hero's Call: Howling Fjord! about 100 yards
- To Northrend about 710 yards
- Honor the Flame about 1,830 yards
Quests whose map markers the client places closest to this one on Howling Fjord, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Howling Fjord:
- Valgarde Port, Howling Fjord
- Fort Wildervar, Howling Fjord
- Westguard Keep, Howling Fjord
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valiance Expedition +250
The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.
Reputation group: Alliance Vanguard.
Other quests in Howling Fjord that reward Valiance Expedition reputation: Break the Blockade (+250), Scare the Guano Out of Them! (+250), Shoveltusk Soup Again? (+250), The Clutches of Evil (+250), Mage-Lieutenant Malister (+10), Two Wrongs... (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Howling Fjord
Part 5 of 162.
Previous: Prisoners of Wyrmskull · Next: The Human League
- 1Hell Has Frozen Over...
- 2If Valgarde Falls...
- 3Rescuing the Rescuers
- 4Prisoners of Wyrmskull
- 5Into the World of Spirits
- 6The Human League
- 7The Path to Payback
- 8The Echo of Ymiron
- 9Zedd's Probably Dead
- 10And Then There Were Two...
- 11The Depths of Depravity
- 12The Ring of Judgment
Showing steps 1 to 12 of 162.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prisoners of Wyrmskull
This battle is far from over, <name>. If our people are still alive inside that village, someone has to go and get 'em. <Vice Admiral Keller nods at you.> Head north and enter Wyrmskull Village. Once there, look for our people. If they are imprisoned you'll need to find a way to break them out.
After this quest
Taken from the storyline's own step order.
- The Human League
We were on the brink of an archaeological breakthrough when those monsters attacked! Sadly, I was the only one to make it back to Valgarde. Now I don't know if my crew is dead or alive, but the artifacts we uncovered on that dig must be found!
The storyline at a glance
Howling Fjord has 162 steps, from Hell Has Frozen Over... to Alpha Worg.
Maps its steps are placed on (steps per map): Howling Fjord (147), Grizzly Hills (15).
Steps of this storyline count toward:
Other storylines on the Howling Fjord map
- Truthguard
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.