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Quest

A Glaive Misunderstanding

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Bursi+1via Wowhead (opens the original comment in a new tab)

The Warchief Awaits popped up after first login with a level 110 toon one week after prepatch for BfA.
If you completed the story with one character (of the same faction), you can talk to Sylvanas "I have heard this tale before" to skip the chain after accepting The Warchief Commands (step 2). You'll get teleported to the south of Darkshore with access to World Quests.
You will need to complete the previous chapters to unlock the following ones (chapter 1 and The Battle for Lordaeron (chapter 3, step 2) can be skipped).

Chapter 1 (unlocked 07/24/2018):


  1. The Warchief Awaits - meet [npc=134554] in Undercity (use the middle doorway in the Apothecarium to reach her -> /way Undercity 53.22 62.73 Entrance). Don't use the teleporter from Silvermoon to go to Uc, this might kill you

  2. The Warchief Commands - travel to Crossroads and meet [npc=134574]

  3. A Quick Diversion - travel to Astranaar in Ashenvale and meet [npc=134573]

  4. Everybody Has a Price - dismount and use your extrabutton to mark the guards

  5. A Timely Arrival - meet [npc=135003]

  6. Zoram'gar Outpost - fly to Zoram'gar Outpost and speak to the mentioned NPC. Return to Astranaar

  7. On The Prowl - turn in at the border between Ashenvale and Darkshore

  8. Into the Woods - kill 6 enemies

  9. Ripe for the Picking - return to Zoram'gar Outpost

  10. A Quick Flyover - speak to [npc=135501] and kill wisps and trees

  11. An Unstoppable Force - return to the border to Darkshore, pass the wall and wait for Sylvanas. Reload, if she doesn't appear for you

  12. A Glaive Misunderstanding - burn glaives with your [item=158937]
    Clearing Them Out - kill 7 elfs

  13. Blurred Vision - kill 8 owls and 10 furbolgs

  14. The Trees Have Ears - kill [npc=141365] (cinematic after turn in)

  15. The Blackwood Den - kill 10 furbolgs
    Aggressive Inspiration - place 3 banners

  16. The Start of Something Good - return to Zoram'gar Outpost

  17. A Very Clear Message - kill 10 elfs
    Fueling the Horde War Machine - collect Azerite lying around

  18. A Gift of Azerite - turn in at the marked area

  19. A Wild Ride - click [npc=141847], it will transport you. Kill enemies

  20. A Looming Threat - return to Sylvanas and click her dialogue
    After that 4 World Quests in Darkshore popped up.


It took around 40 minutes.



Chapter 2 (unlocked on 07/31/2018):


  1. Saurfang Returns - find Saurfang (I got this quest after entering Darkshore)

  2. No Small Mercy - click 8 citizens
    Seaside Rendezvous - kill 2 named NPC ([npc=142749] and [npc=144345])
    Driving Them Out - kill 15 defenders

  3. Killer Queen - fly to the marked area, find Saurfang, watch roleplay and meet Sylvanas at the beach (45.52, 18.26). Click her dialogue (cinematic)


It took around 11 minutes, starting at Darkshore's south & without cinematic.

You will gain [item=163128] (teaches Undercity Plaguebat) at the end (reward from Killer Queen) and also get Teldrassil Hippogryph ([item=163127]) for the other faction at the same time. So you only need to complete the quest chain on one faction to get both mounts, but they are bound to their faction.



Chapter 3 (unlocked on 08/07/2018):

  1. 12.00
  2. [quest=53372] - meet [npc=14720] (popped up after login)

  3. The Battle for Lordaeron - speak to Isabella on the left side, click the dialoge to start the scenario (20 man) - you can skip this step, if you completed this before on an other character
    - kill enemies to fill the bar
    - follow Saurfang and help him to go to the middle of Undercity
    - click the dialogue of Uc's citizens to fill the bar
    - use [npc=131087] below the bank
    - follow Saurfang and kill all enemies in front of Undercity (3 waves) (cinematic when done)
    - speak to a [npc=133115] to get [spell=261724]. Click [npc=127065] to fill the bar (cinematic)
    - follow [npc=133243]
    - fight against the Alliance (cinematic)
    - follow [npc=133243] again
    - wait for her and follow [npc=130365] (cinematic). You'll get transported to Og after that


It took ca. 27 minutes, starting in Og at Saurfang (ca. 21 without cinematics)



Chapter 4 (unlocked on BfA Release):

  1. 9.24
  2. A Dying World - travel to Silithus and meet Magni (popped up after login). Speak to Zidormi, if you changed the phasing in Silithus before

  3. The Heart of Azeroth - follow Magni to the translocator and click the console's dialogue (cinematic). Speak to Magni
    You will get [item=158075] and Have a Heart

  4. Infusing the Heart - use your extrabutton [spell=275825] at the azerite ores to fill the bar, go to the middle and click it again

  5. [quest=53031] - go to Orgrimmar (use the transporter behind Magni) and meet [npc=140176]

  6. Battle for Azeroth: Mission Statement - enter Grommash Hold (cinematic) and meet your team in the inn

  7. The Stormwind Extraction - click [item=160251] on the table and go to the wall. Click [npc=135211], it will transport you to the solo scenario:
    - destroy the two padlocks and enter Stormwind's sewer
    - go to the marked area and meet Rokhan
    - click the door, speak to [npc=134120] (wait for his dialogue is complete before you open the next door. Might bug otherwise)
    - go to the mark on the other side, click the door to free the Zandalaris. Follow and defend your team on the way to the northeastern part of the dungeon. Click [npc=139948]
    - speak to Rokhan and follow him. Speak to him again after you jumped into the water, follow again
    - kill attackers and follow your team and speak to Nathanos Blightcaller. Follow again
    - destroy [npc=134881]
    - kill enemies on your way to the nothern dock. Enter your ship and speak to Princess Talanji (cinematic)

  8. Welcome to Zuldazar - follow Princess Talanji

  9. Rastakhan - click [npc=135438], it will transport you to the princess. Talk to her (cinematic)

  10. Speaker of the Horde - speak to Zolani and follow her. Use the elevator and click [npc=121000] at the balcony
    Re-enter the building and visit the tree chambers. Turn in at the other room at the floor

  11. [quest=52139] - meet the princess

  12. We Need Each Other cinematic. You get Welcome to Zandalar after turning in
    Quest line done - now you can chose your preferred quest area at the map on the table


It took ca. 55 minutes (ca. 50 without cinematics)

3
Aurleis1+1via Wowhead (opens the original comment in a new tab)

A Glaive Misunderstanding
• Accept the quest, A Glaive Misunderstanding, from [npc=134554] at coords 42.8, 87.4 (The Master's Glaive, Darkshore).
- - If you have already completed Clearing Them Out, then [npc=134554] may be located at coords 42.4, 82.1.
• Enter the Master's Glaive, proceeding to the area of coords 40.3, 83.6.
• Use the [item=158937] on 4 [npc=144313].
• Travel to coords 42.4, 82.1.
• Turn in the quest to [npc=134554].

That is every comment on this page.

Quest facts

LevelLevel 10
LocationDarkshore
CategoryThe Warchief's Agenda
Quest ID53605

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53605))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

The kaldorei have brought their siege weaponry to the field. They are currently using it to oppose mine. We need these demolishers to reach Teldrassil if we hope to stand any chance of capturing it. Go and destroy their glaive throwers as swiftly as you are able. They think they will stop my advance here. They are mistaken. Show them the gravity of their error, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 8 mapped points
Darkshore map showing where to go for A Glaive MisunderstandingTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #62 42.4 82.1

Coordinates

  • Turn-inDarkshore 42.4, 82.1/way #62 42.4 82.1
  • Objective area (centre of the marked area)Darkshore 40.3, 83.6/way #62 40.3 83.6
  • Objective areaDarkshore 42.8, 87.4/way #62 42.8 87.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Darkshore:

  • Wildheart Point, FelwoodAlliance and Horde · about 1,200 yards east
  • Zoram'gar Outpost, AshenvaleHorde · about 1,500 yards south-west
  • Emerald Sanctuary, FelwoodAlliance and Horde · about 1,700 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards south-west
  • Objective areaabout 230 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 silver
Experience1,400 XP
ReputationHorde +250

Reward details

Reputation: Horde +250

Reputation group: Classic.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Warchief's Command

Part 13 of 28.

Previous: Clearing Them Out · Next: Blurred Vision

  1. 8Into the Woods
  2. 9Ripe for the Picking
  3. 10A Quick Flyover
  4. 11An Unstoppable Force
  5. 12Clearing Them Out
  6. 13A Glaive Misunderstanding
  7. 14Blurred Vision
  8. 15The Trees Have Ears
  9. 16The Blackwood Den
  10. 17Aggressive Inspiration
  11. 18The Start of Something Good
  12. 19Fueling the Horde War Machine

Showing steps 8 to 19 of 28.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Clearing Them OutLevel 10

    They have amassed an army before us, <name>. But it is no matter. The Horde war machine will not be stopped. Go into The Master's Glaive and dispatch their warriors. Their sentinels. Any who would raise a blade against my soldiers. Clear out the petty rabble that seeks to delay the inevitable.

After this quest

Taken from the storyline's own step order.

  • Blurred VisionLevel 10

    Look up. See them, scattered among the trees? Those brightly glowing owls are not living, breathing denizens of the forest... they are Kaldorei magic. Sentries. A ruse -- reporting everything they see back to Malfurion. We can't have that, now can we? Deal with them, <name>.

The storyline at a glance

The Warchief's Command has 28 steps, from The Warchief Awaits to Killer Queen.

Maps its steps are placed on (steps per map): Darkshore (18), Ashenvale (8), Tirisfal Glades (1), Northern Barrens (1).

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.