When i am here I dont see anyone :( all bad guys
Quest
Island Expedition
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51870))
Requirements
Read from the Blizzard quest API.
Description
Our spies have intercepted an Alliance message describing an outcropping of Azerite out in the Great Sea. The Banshee's Wail isn't quick enough to get us there before they do. Lucky for us, I've arranged to have a Zandalari ship rigged and ready to go for opportunities like this. Go speak with Captain Rez'okun on the western side of the docks. He's been briefed, and should be waiting for you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 56.1 60.3
Coordinates
- Turn-inZuldazar 56.1, 60.3
/way #862 56.1 60.3 - Objective areaZuldazar 58.5, 62.2
/way #862 58.5 62.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Lost Spirit about 200 yards
- Spirit Call about 200 yards
- Battle for Azeroth: Mission Statement about 210 yards
- Sense of Obligation about 220 yards
- The Warlord's Call about 220 yards
- Deterrent about 220 yards
- The Word of Zul about 230 yards
- Punishment of Tal'farrak about 230 yards
- Shakedown about 230 yards
- The Port of Zandalar about 230 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Warport Rastari, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Storyline
Island Expedition
Part 1 of 3.
We've found huge amounts of Azerite at sea! Captain Rez'okun can take you there on his ship, the Breath of Pa'ku.
Next: Island Expedition
- 1Island Expedition
- 2Island Expedition
- 3The Azerite Advantage
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Azerite Advantage
We have received intelligence pointing us toward a reliable source of Azerite. We must move quickly to acquire these resources for the Horde. Report to the Banshee's Wail to aid in this urgent mission.
Other quests with this name
This one: Horde only · Level 40-60.
The storyline at a glance
Island Expedition has 3 steps, from Island Expedition to The Azerite Advantage.
Maps its steps are placed on (steps per map): Zuldazar (3).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.