If you're here wondering what addon is causing this quest to auto-skip - for me, it was World Quest Tracker.
Quest
Isle of Dorn
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
How do I get back to the Isle of Dorn? I hearthstoned out of a dungeon to Valdrakken.
You can start this if you skip the War Within introduction and haven't done the Isle of Dorn start. If you've started already and still want it done, I've explained on Adventuring in Khaz Algar how to get it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83548))
What to do
Description
Survivors from the attack on Dalaran are beset by nerubians led by Queensguard Zirix. Lend your aid to protect whomever remains.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 29.5 55.0
Coordinates
- Turn-inIsle of Dorn 29.5, 55.0
/way #2248 29.5 55.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Feeling Blue about 160 yards
- A Helping Hand about 160 yards
- Lessons in Defensive Magic about 170 yards
- The Hardest Part about 180 yards
- Arcane Wasteland about 180 yards
- Survivor's Guilt about 180 yards
- Somehow We Survived about 200 yards
- Too Powerful, Too Dangerous about 280 yards
- Farewell, City of Magic about 280 yards
- Preserve the Legacy about 280 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
Breaking Point
Part 10 of 10.
Previous: Impossible Odds
- 1Violent Impact
- 2Slay the Saboteurs
- 3Urgent Recovery
- 4Erratic Artifacts
- 5Shattered Spires
- 6Secure the Beach
- 7To Dornogal
- 8They Come from Below
- 9Impossible Odds
- 10Isle of Dorn
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Impossible Odds
By the titans... The Coreway appears completely destroyed! It will take years, perhaps centuries, to remove the rubble and repair the damage the nerubians did to its inner structure, much less traverse to the world's core. More than that with the Stonebound gone...
The storyline at a glance
Breaking Point has 10 steps, from Violent Impact to Isle of Dorn.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.