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Quest

Spirit Call

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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8.0 Vol'jin Quest Chain

You pick up the first quest from Rokhan in The Great Seal. You will only see this quest pop up once you've completed the Zandalar Forever! achievement. This quest chain starts "The Fallen Chieftain" portion of the Spirits Be With You achievement. Note: You will not be able to start this chain if you are on any part of the Zandalari Troll Allied Race quest chain.

1. Zalazane Returns
2a. Broken Bargain
2b. The Glaive of Vol'jin
3. Vengeance for Vol'jin
4. Honoring a True Leader
5. Vol'jin, Son of Sen'jin
6. Atal'Dazar: Ashes of a Warchief
7. You Owe Me a Spirit

The next part of the chain you pick up from Bwonsamdi in the Necropolis in Nazmir. You must have the prior quest chain completed. This quest chain starts the "Justice For The Fallen" portion of the Spirits Be With You achievement.

8. The Lost Spirit
9. Spirit Call
10. Justice for the Fallen
11. The True Leader of Zandalar

8.1 Vol'jin Quest Chain

This quest chain requires you to have the 8.0 and 8.1 War Campaign completed (you can check your progress on the War Campaign by opening up your quest log and checking the top right hand corner for any leftover quests you haven't completed). Exalted with the Zandalari Empire as well as have the prior Vol'jin achievement Spirits Be With You.

12. Wisdom of the Warchief
13. Shades of Disruption
14. To the Broken Shore
15. Where He Fell
16. To Orgrimmar
17. Where He Died
18. The Lies of a Loa
19. The Loa of Death
20a. Jailor of the Damned
20b. Eyir
21. Confront The Val'kyr
22. Mysteries of Death

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 50
LocationZuldazar
CategoryThe Shadow Hunter
Quest ID51519

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51519))

Description

We gonna be reachin' far into de Shadowlands for this. If Vol'jin has gone beyond Bwonsamdi's vision than either he be lost somewhere or hiding. Either way, I am hoping the bond he shares with de gathered Darkspear here can help bring him to us. Stay close and don't interrupt de ritual once it has begun.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 3 mapped points
Zuldazar map showing where to go for Spirit CallTurn-inObjective areaObjective area

In-game waypoint: /way #862 57.6 63.0

Coordinates

  • Turn-inZuldazar 57.6, 63.0/way #862 57.6 63.0
  • Objective areaZuldazar 57.6, 62.9/way #862 57.6 62.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zuldazar:

  • Port of Zandalar, ZuldazarHorde · about 240 yards north
  • The Mugambala, ZuldazarHorde · about 490 yards north-west
  • Warport Rastari, ZuldazarHorde · about 810 yards west
  • Mistvine Ledge, ZuldazarAlliance · about 1,100 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold34 silver
Experience850 XP

Reward details

Reputation: Zandalari Empire +10

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Reputation: Darkspear Trolls +10

This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.

Reputation group: Horde.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Justice For The Fallen

Part 2 of 4.

Previous: The Lost Spirit · Next: Justice for the Fallen

  1. 1The Lost Spirit
  2. 2Spirit Call
  3. 3Justice for the Fallen
  4. 4The True Leader of Zandalar

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Lost SpiritLevel 50

    It high time you an' I had a talk about ol' Vol'jin's missin' spirit. Dis goes beyond simple bargains and rights of passage. Spirits don' just go missin'. You gotta few friends dat are gonna help ya track Vol'jin's spirit down.

After this quest

Taken from the storyline's own step order.

  • Justice for the FallenLevel 50

    Justice for da sons and daughters of lost loa. Justice for da heart of Zandalar. G'huun must be slain, and a symbol of his death displayed to those who need see it most. Take me glaive, drive it into da corpse of dat beast, and let Talanji show it to her people.

The storyline at a glance

Justice For The Fallen has 4 steps, from The Lost Spirit to The True Leader of Zandalar.

Maps its steps are placed on (steps per map): Zuldazar (3), Dazar'alor (1).

Steps of this storyline count toward:

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.