Hi all
I present You small story line for [spell=273741]. After that you will be able to explore islands use for that Weekly Scouting Report ( is a table next to [npc=131290] ) You have 4 kind of lvl's Normal from 116 lvl and Heroic Mythic PVP ( from 120 lvl ).
See Video if need it for this quest - https://youtu.be/LK-H0u9qfI8
.Quest Name:Start and descriptionFinishAUTO START - When you will have 116 lvl this quest will auto pop up. You need to see [npc=135612] in Boralus Harbor. You need to have done 2 first Foothold to start this quest chain and to start next Foothold you need to finish this quest line to[npc=135612][npc=135612] - Go to speak with [npc=131290] He is as well in in Boralus Harbor. Out side 2nd ship.[npc=131290][npc=131290] - After accept speak with him one more time to start. You will get on ship to Explore Island. Is 7 stages but in overall you need to collect 500 Azarite. They are drop from monsters or you can pick them up. On Final stage just back on ship.[npc=131290]
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Thank You i Hope that Help You
Quest
Island Expedition
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
LMBO, Ok, piece of cake doing the quest. That's not the issue here. When you're done and arrive back in Boralus Harbor, Blizzard programmers seem to have forgotten to give us a way OFF the ship. Except, jump into the water or onto the pier. Um, programmers, what about a gang plank? Most ships (every ship I've been on anyway) has a gang plank to allow passengers and crew to walk off.
Well, it's not like it's a LONG jump down. But really programmers, did you even think about how we'd get off the ship? Or, were your sights set to when we can fly?
Seems like there should have been some sort of ramp off the ship, but I had to jump off.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51903))
Requirements
Read from the Blizzard quest API.
Description
Our spies have intercepted a Horde message describing an outcropping of Azerite out in the Great Sea. The Wind's Redemption isn't quick enough to get us there before they do. Lucky for us, I've arranged to have a Kul Tiran ship rigged and ready to go for opportunities like this. Go speak with Captain Flynn Fairwind. He's been briefed, and should be waiting for you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #895 73.5 27.8
Coordinates
- Turn-inTiragarde Sound 73.5, 27.8
/way #895 73.5 27.8 - Objective areaTiragarde Sound 74.1, 26.2
/way #895 74.1 26.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- The Aeonian Artisan about 60 yards
- The Audition about 60 yards
- Telonis' Prized Leather about 60 yards
- Mevris' Menace about 60 yards
- Picking Bones about 60 yards
- Make Some Noise about 60 yards
- Instruments of Destruction about 60 yards
- Uniting Kul Tiras about 90 yards
- The Final Foothold about 90 yards
- The War Cache about 90 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Tradewinds Market, Tiragarde Sound
- Mariner's Row, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Storyline
Island Expedition
Part 1 of 3.
We've found huge amounts of Azerite at sea! Captain Flynn Fairwind can take you there on his ship, the Middenwake.
Next: Island Expedition
- 1Island Expedition
- 2Island Expedition
- 3The Azerite Advantage
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Azerite Advantage
<name>, we have received intelligence pointing us toward a reliable source of Azerite. We must acquire this precious resource before our enemies in the Horde. Report to the Wind's Redemption as soon as possible to aid in extraction.
Other quests with this name
This one: Alliance only · Level 40-60.
The storyline at a glance
Island Expedition has 3 steps, from Island Expedition to The Azerite Advantage.
Maps its steps are placed on (steps per map): Tiragarde Sound (3).
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.