TO EVERYONE WHO COMPLETED THE QUEST BUT CANT HAND IT IN
The issue is that you need to press 4 Pylons - NOT free 4 prisoners
So after you pressed two pillars - go ahead and press the remaining two - there are four in total in the area
It's an annoying bug but it will work!
Quest
Keys Are Optional
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Dose anyone know were to pick up her quest if you abandon it?
Did this Quest in a group but it's bugged in group - you have to click all 4 pylons solo.
Also finished the others Quests from Valeera and turned them in before this quest. After abandoning this quest Valeera wouldn't show up again so i had to wait for a stranger to share the quest. (Thanks again to the guy from Onyixa Realm)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91831))
What to do
Description
These people joined the Twilight's Blade looking for purpose, power, or place to belong. For a reprieve from the fear and a promise of certainty. Now they see it for what it is--a prison dressed up as faith. And they want out. We go in together. Get them out before the cult realizes what's happening.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 40.4 72.1
Coordinates
- Objective area (centre of the marked area)Zul'Aman 37.9, 71.7
/way #2437 37.9 71.7 - Objective areaZul'Aman 40.4, 71.7
/way #2437 40.4 71.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- A Dark Shadow Looms about 170 yards
- Null Space about 170 yards
- Carving Out Room about 170 yards
- The Call of the Void about 170 yards
- Revantusk at Risk about 490 yards
- Crab Clues about 490 yards
- Blessings of the Loa about 500 yards
- Altar History about 520 yards
- Heart of the Amani about 520 yards
- The Medicine Loa's Shrine about 520 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zul'Aman:
- Torntusk Overlook, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Atal'Aman, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Other quests on the Zul'Aman map
Storyline
The Crimson Rogue
Part 5 of 11.
Previous: The Thieves' Trail · Next: Tripwire Tango
- 1Delves: Measure Once, Cut Twice
- 2The Regent's Request
- 3Lines Cut, Tongues Silenced
- 4The Thieves' Trail
- 5Keys Are Optional
- 6Tripwire Tango
- 7No Loose Ends
- 8A Favor for the Lion
- 9One by One
- 10Intercepted
- 11Dead Men Keep No Secrets
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Thieves' Trail
From what I can see, it looks like the Twilight's Blade stole several arcane artifacts used by our Magisters to enhance long-distance communication. If they learn to wield them, they'll cast their reach far beyond what we can contain. They might even be able to hear our communications...
After this quest
Taken from the storyline's own step order.
- Tripwire Tango
This cache isn't locked with magic. It's craftsmanship. I can hear the mechanism ticking inside. Tiny cogwheels, tension springs, and probably a poison vial ready to shatter the moment someone tries to pick the lock. We'll have to do this together.
Quests that require this one
The storyline at a glance
The Crimson Rogue has 11 steps, from Delves: Measure Once, Cut Twice to Dead Men Keep No Secrets.
Maps its steps are placed on (steps per map): Eversong Woods (4), Zul'Aman (4), Silvermoon City (2).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.