You need to be very close to Ani in order for the hot button to pop up on your screen.
Quest
I Think I Can
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you do not jump right after Ani, are you even a hero? ;)
Donna worry, it's deep water, you can do it!
Forgot I had a water walking elixir on, jumped down after Ani and died. 10/10 would do again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92451))
What to do
Description
Yeah, it's pretty far down. But if I don't jump, dey'll make fun of me. Maybe if you cheer me on, I can do it?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2437 48.7 66.1
Coordinates
- Turn-inZul'Aman 48.7, 66.1
/way #2437 48.7 66.1 - Objective areaZul'Aman 48.1, 67.6
/way #2437 48.1 67.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Got No Rhythm about 170 yards
- Homework Support about 220 yards
- An Abundance of Wealth about 250 yards
- Glorious Abundance about 250 yards
- Isolation about 260 yards
- De Legend of de Hash'ey about 270 yards
- Delver's Call: Atal'Aman about 300 yards
- Delver's Call: Twilight Crypts about 300 yards
- Butchery Basics about 340 yards
- Work It about 360 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Amani'Zar Village, Zul'Aman
- Torntusk Overlook, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
No Fear
Part 2 of 4.
This is the container for Local Story 11
Previous: Growing Up is Hard · Next: Not According to Plan
- 1Growing Up is Hard
- 2I Think I Can
- 3Not According to Plan
- 4Fearless
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Growing Up is Hard
Oh, hi! You're new. I'm Ani. Dis is Jynx. Have you been to de waterfall yet? All de kids dare each other to jump off, but I'm too scared. Do you want to see it?
After this quest
Taken from the storyline's own step order.
- Not According to Plan
<Ani's trinket bag sits in the soft mud of the river bank, but her trinkets are nowhere to be found. If you're lucky, you may be able to follow her trail.>
The storyline at a glance
No Fear has 4 steps, from Growing Up is Hard to Fearless.
Maps its steps are placed on (steps per map): Zul'Aman (4).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.