Quest
It's Just Not Right
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91749))
What to do
Description
If Chief Groffa is leading the tribe into the dark, he needs to be stopped. The Voice of Nalorakk dazzled Groffa with trinkets. He keeps them locked away so no one else can have them. If that is true, he's corrupted too. Even more than the others! Stop him and get the gifts out of the village.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 41.4 80.1
Coordinates
- Turn-inZul'Aman 41.4, 80.1
/way #2437 41.4 80.1 - Objective areaZul'Aman 44.4, 79.5
/way #2437 44.4 79.5 - Objective areaZul'Aman 41.3, 79.9
/way #2437 41.3 79.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Revantusk at Risk about 120 yards
- Crab Clues about 120 yards
- Null Space about 420 yards
- Carving Out Room about 420 yards
- The Call of the Void about 420 yards
- A Dark Shadow Looms about 420 yards
- One by One about 510 yards
- A Favor for the Lion about 510 yards
- Strong Ties about 550 yards
- Keys Are Optional about 590 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Torntusk Overlook, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Voice of Nalorakk
Part 4 of 6.
Previous: Too Much Twilight · Next: Precious Trinkets
- 1The Spiritpaw
- 2Not Quite Nalorakk
- 3Too Much Twilight
- 4It's Just Not Right
- 5Precious Trinkets
- 6Perils of Trust
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Too Much Twilight
This big bear called himself the Voice of Nalorakk and has "chosen" some of our tribe as his favorites. He doesn't know, but I saw him put dark, glowing lodestones in the totems around the village to give his chosen power. Dark power radiates from them. The power smells wrong. Not like Nalorakk.
After this quest
Taken from the storyline's own step order.
- Precious Trinkets
Finally we get to see what treasures Groffa was hoarding. <Furgh's eyes go black as he looks at the bag. The drool on his jowls turns to foam and his claws dig into the sides of the bag as his grip on it tightens.> Maybe the loa speaker's gifts aren't so bad. We should not be so hasty.
The storyline at a glance
The Voice of Nalorakk has 6 steps, from The Spiritpaw to Perils of Trust.
Maps its steps are placed on (steps per map): Zul'Aman (6).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.