Click on the two boxes behind Kinduru on the right.
Quest
Important Amani
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
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There are three boxes you need to click after speaking to Loa Speaker Kinduru. Two are to the right of the alter/table. One is to Zul'jan's right.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86719))
What to do
Description
De drums have sounded. But de elders have not come. We cannot lose them. They are our link to our culture--our sages and our best minds. Torundo helped devise de lightwood weapons. And Doru is our provisioner. We will need both if de battle goes on. Go find Doru in de market and Torundo in de tribute hall. De last one is de old loa speaker--our uncle, Kinduru. He may need... special persuasion to leave. I will go to Talonstrike Terrace to speak to him. Meet me there after you find de others.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 33.5 49.7
Coordinates
- Objective areaZul'Aman 33.5, 49.7
/way #2437 33.5 49.7 - Objective areaZul'Aman 30.9, 50.6
/way #2437 30.9 50.6 - Objective areaZul'Aman 27.7, 49.9
/way #2437 27.7 49.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Atal'Aman map
- Return to Zul'Aman same spot
- Amani Answers same spot
- Special Assignment: Ours Once More! about 280 yards
- Swords to Plowshares about 520 yards
- In Their Own Blood about 520 yards
- Personal History about 520 yards
- Shrine, Sealed, Delivered about 520 yards
- Hex the Innocent, Disrupt the Guilty about 520 yards
- Four Instigators about 530 yards
- The Serpent Shrine about 830 yards
Quests whose map markers the client places closest to this one on Atal'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Atal'Aman:
- Atal'Aman, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Torntusk Overlook, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Dis Was Our Land
Part 6 of 16.
Previous: Goodwill Tour · Next: Show Us Your Worth
- 1The Gates of Zul'Aman
- 2The Line Must Be Drawn Here
- 3Our Mutual Enemy
- 4Amani Clarion Call
- 5Goodwill Tour
- 6Important Amani
- 7Show Us Your Worth
- 8Armed by Light
- 9Everything We Worked For
- 10Twilight Bled
- 11Rituals Cut Short
- 12The Amani Stand Strong
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Goodwill Tour
The situation here is far worse than I imagined. The Twilight's Blade and their leader, Mor'duun, have completely overrun this city. We will use this opportunity to show the Amani how efficient we are at eliminating forces of the Void.
After this quest
Taken from the storyline's own step order.
- Show Us Your Worth
De Twilight's Blade's general, Mor'duun, has got us by de throat. We're not winnin', and we are too few. We've got to evacuate before there's no one left--and hope de other tribes meet us at Amani'Zar. In de meantime, I'm glad to use you while we rally de people of Zul'Aman.
The storyline at a glance
Dis Was Our Land has 16 steps, from The Gates of Zul'Aman to Left in the Shadows.
Maps its steps are placed on (steps per map): Zul'Aman (11), Atal'Aman (3), Eversong Woods (2).
Steps of this storyline count toward:
Other storylines on the Atal'Aman map
- Bloodstains
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.