If you don't want to waste the time fishing for the lynxfish, the skewers are sitting next to the huts.
Quest
Fish Are Food, Not Friends
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Each of the skewers give 3 [item=263202], so you'll need 10 skewers total.
As refrloegr said, they're next to the huts, the huts are either next to the water-line, or right outside of the temple's main staircase.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92165))
What to do
Description
I have heard your mrgls, my people. Your stomachs grgl in hunger! The invaders have cut you off from the food you so desperately need to survive. I will send my champion to gather fish so you may fill your bellies once more! <King Mrgl-Mrgl lowers his voice to a whisper.> Or you can just give me fish if you have some?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 52.9 60.2
Coordinates
- Turn-inZul'Aman 52.9, 60.2
/way #2437 52.9 60.2 - Objective area (centre of the marked area)Zul'Aman 50.0, 59.3
/way #2437 50.0 59.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Lost in Atal'Abasi about 160 yards
- Vengeance for Tolbani about 160 yards
- Reclaim the Goods about 160 yards
- The Menace of Atal'Abasi about 160 yards
- Loa's Flame about 160 yards
- Broken Bridges about 390 yards
- It Just Had to Be... about 430 yards
- Drumming Up the Troops about 430 yards
- I Think I Can about 510 yards
- Growing Up is Hard about 620 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Amani'Zar Village, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Loa of Murlocs
Part 3 of 5.
Previous: Murloc Madness · Next: Following Suit
- 1The Loa of Murlocs
- 2Murloc Madness
- 3Fish Are Food, Not Friends
- 4Following Suit
- 5There Can Be Only One
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Murloc Madness
These murlocs have come to me, the Loa of Murlocs, to seek my protection against an evil invader. The Deepfin have risen from the abyssal depths of the ocean. They have invaded this land and defiled its grounds! I charge you, champion, to defend this kingdom and drive the Deepfin back into the sea!
After this quest
Taken from the storyline's own step order.
- Following Suit
My fellow murlocs! One among you was chosen to be my... my chosen! She is destined for greatness and is my assistant... erm, priestess! Yes, priestess of the loa! Your priestess has gone missing, possibly taken by the treacherous Deepfin.
Quests that require this one
The storyline at a glance
The Loa of Murlocs has 5 steps, from The Loa of Murlocs to There Can Be Only One.
Maps its steps are placed on (steps per map): Zul'Aman (5).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.