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Quest

Let It In

A World of Warcraft quest in Slayer's Rise. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 88-90
LocationSlayer's Rise
Quest ID92158

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92158))

What to do

StorylineShadowguard's Shadow, step 5 of 6
Rewards67g, 16,050 XP

Description

The entity is definitely attached to you, {name}. It even imitated you. I bet it mimics the body of its main target, changing depending on what it's eating. Now that I've seen it in action, I'm confident I can make a container to hold it. You trust me, right? Just outside of Shadow Rise, there is a clear area on the upper bluffs of Claw's Edge. I want to get it away from these objects, like that chair. Brand yourself as defeated and wait. It will come. Ambush it when you see an opening. We'll trap it!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Slayer's Rise Quest turn-in no plotted point

Nearby on the Slayer's Rise map

Quests whose map markers the client places closest to this one on Slayer's Rise, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Slayer's Rise:

  • Masters' Perch, VoidstormAlliance and Horde · about 1,500 yards west
  • Howling Ridge, VoidstormAlliance and Horde · about 2,700 yards south
  • The Ingress, VoidstormAlliance and Horde · about 2,900 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 300 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money67 gold
Experience16,050 XP

Storyline

Shadowguard's Shadow

Part 5 of 6.

Previous: Ritual Activity · Next: A Final Destination

  1. 1Risk for Research
  2. 2Object Exorcism
  3. 3It Follows Me
  4. 4Ritual Activity
  5. 5Let It In
  6. 6A Final Destination

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ritual ActivityVoidstorm · Level 88-90

    While you were gone, we were busy. My idea is to force the malevolent entity out into the open--out of its hiding places. Havazza gathered up items that have the entity attached to them. I don't trust her, but if she wants to lift heavy things, at least I don't have to.

After this quest

Taken from the storyline's own step order.

  • A Final DestinationVoidstorm · Level 88-90

    Havazza betrayed us and left you to clean up after her. It could have killed you. She should face the consequences of her actions. I am sure she is back to duels, revelling in her returned strength at your expense. We should start with the Shenzar Refinery area next to the Sparring Grounds.

The storyline at a glance

Shadowguard's Shadow has 6 steps, from Risk for Research to A Final Destination.

Maps its steps are placed on (steps per map): Slayer's Rise (6).

Steps of this storyline count toward:

Other storylines on the Slayer's Rise map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.