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Quest

Cut Her Strings

A World of Warcraft quest in Slayer's Rise. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 88-90
LocationSlayer's Rise
Quest ID91147

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91147))

What to do

StorylineShadow Puppets, step 3 of 6
Rewards33g 50s, 12,850 XP

Description

Revik, Riandron, Danna... that domanaar made them kill each other. The creatures here are bound with the same shadowgrafts: the same twisted magic. If this is how Imperia controls her victims, we have to find a way to remove it. Restrain the beasts and I'll attempt to break their bonds. If it's forged by the Void, the Light must be able to overcome it.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Slayer's Rise Quest turn-in no plotted point

Nearby on the Slayer's Rise map

Quests whose map markers the client places closest to this one on Slayer's Rise, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Slayer's Rise:

  • Masters' Perch, VoidstormAlliance and Horde · about 730 yards west
  • Howling Ridge, VoidstormAlliance and Horde · about 1,900 yards south
  • The Ingress, VoidstormAlliance and Horde · about 1,900 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money33 gold50 silver
Experience12,850 XP

Storyline

Shadow Puppets

Part 3 of 6.

Previous: Flickering Light · Next: Strung Along

  1. 1The Conquered Heroes
  2. 2Flickering Light
  3. 3Cut Her Strings
  4. 4Strung Along
  5. 5Bury Me Not
  6. 6Bloodying the Plain

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Flickering LightVoidstorm · Level 88-90

    I feel traces of Light here--dim, scattered across the plain, but unmistakable. It's Callum. I know his Light like I know my own. That domanaar is a monster: using others like toys, smashing them together until they break. We'll find them, <name>, and then I will turn that void beast to ash.

After this quest

Taken from the storyline's own step order.

  • Strung AlongVoidstorm · Level 88-90

    When the Light called, it called both of us. Why? So Callum could die on some void-scarred rock? I can't think here. All I can picture is Callum bleeding out. Come, we'll return to camp. With his belongings, I should be able to find him. Then... I don't know.

The storyline at a glance

Shadow Puppets has 6 steps, from The Conquered Heroes to Bloodying the Plain.

Maps its steps are placed on (steps per map): Voidstorm (4), Slayer's Rise (2).

Steps of this storyline count toward:

Other storylines on the Slayer's Rise map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.