This quest seems bugged as of 12.1. Trying to complete on a Paladin ALT and the stun effect does not happen when getting the creatures to low health.
Quest
Cut Her Strings
A World of Warcraft quest in Slayer's Rise. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Find mob Alloyed Creature lower him on 1hp and right click on him :)
agreed, I cannot complete it. Trying to follow the "Follow the Arrow" level process and I cannot progress with this quest unfortunately.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91147))
What to do
Description
Revik, Riandron, Danna... that domanaar made them kill each other. The creatures here are bound with the same shadowgrafts: the same twisted magic. If this is how Imperia controls her victims, we have to find a way to remove it. Restrain the beasts and I'll attempt to break their bonds. If it's forged by the Void, the Light must be able to overcome it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Slayer's Rise map
- Risk for Research about 670 yards
- Ritual Activity about 670 yards
- Object Exorcism about 770 yards
- Voidscar Arena: For My Horde about 770 yards
- Voidscar Arena: The Bastion of Might about 770 yards
- Voidscar Arena: Pre-Provoked Violence about 770 yards
- Voidscar Arena: A Familiar Grudge about 770 yards
- It Follows Me about 780 yards
- Voidscar Arena: The Bastion of Valor about 780 yards
- Voidscar Arena: For My Alliance about 780 yards
Quests whose map markers the client places closest to this one on Slayer's Rise, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Slayer's Rise:
- Masters' Perch, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Storyline
Shadow Puppets
Part 3 of 6.
Previous: Flickering Light · Next: Strung Along
- 1The Conquered Heroes
- 2Flickering Light
- 3Cut Her Strings
- 4Strung Along
- 5Bury Me Not
- 6Bloodying the Plain
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Flickering Light
I feel traces of Light here--dim, scattered across the plain, but unmistakable. It's Callum. I know his Light like I know my own. That domanaar is a monster: using others like toys, smashing them together until they break. We'll find them, <name>, and then I will turn that void beast to ash.
After this quest
Taken from the storyline's own step order.
- Strung Along
When the Light called, it called both of us. Why? So Callum could die on some void-scarred rock? I can't think here. All I can picture is Callum bleeding out. Come, we'll return to camp. With his belongings, I should be able to find him. Then... I don't know.
The storyline at a glance
Shadow Puppets has 6 steps, from The Conquered Heroes to Bloodying the Plain.
Maps its steps are placed on (steps per map): Voidstorm (4), Slayer's Rise (2).
Steps of this storyline count toward:
Other storylines on the Slayer's Rise map
- Breaking the Triad
- Shadowguard's Shadow
- A Gift, Given Freely
- The Nethersent
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.