ARe getting the Fragments actually optional? How else will you combine fragments without them?
Quest
Just In Case...
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Or perhaps he is just a pompous blowhard"
I laughed.
If you get stuck somehow and can't accept the quest, try 37.95, 83,16 (inside the hut/cave thing)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86541))
What to do
Description
Perhaps Lothraxion will be able to bring that shield down on his own. Or perhaps he is a pompous blowhard. The Devouring Host offers its trusted soldiers fragments of a relic that can override any ethereal device, including that shield. You'll need to carve quite a swath through their forces to recover enough shards. But what do I know? I am merely unworthy voidspawn.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 38.0 83.3
Coordinates
- Turn-inVoidstorm 38.0, 83.3
/way #2405 38.0 83.3 - Objective area (centre of the marked area)Voidstorm 38.7, 85.0
/way #2405 38.7 85.0 - Objective areaVoidstorm 39.4, 82.1
/way #2405 39.4 82.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Agents of the Shield about 170 yards
- Voices of Omens about 680 yards
- What We Leave Behind about 700 yards
- Ambition's Reward about 700 yards
- Like a Weed about 720 yards
- Home Sweet Grave about 720 yards
- Dominion of Deceit about 720 yards
- Confronting It about 740 yards
- Work It about 780 yards
- Special Assignment: Precision Excision about 980 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Voidstorm map
Storyline
The Night's Veil
Part 10 of 14.
Previous: Third, Blow It Up · Next: Flicker in the Dark
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Third, Blow It Up
The manacells have been prepared. Set them near the pylon and its supporting machinery. When it's done, I will command Alleria to ignite them from afar. But we cannot proceed until the naaru has been brought to safety. Go now and I will make certain of her freedom.
After this quest
Taken from the storyline's own step order.
- Flicker in the Dark
We're dawdling! There's no time to waste! Get that shield down, now! T'era's anguish tears at my soul!
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.