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Quest

Just In Case...

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 88-90
Quest ID86541

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86541))

What to do

StorylineThe Night's Veil, step 10 of 14
Rewards33g 50s, 12,850 XP

Description

Perhaps Lothraxion will be able to bring that shield down on his own. Or perhaps he is a pompous blowhard. The Devouring Host offers its trusted soldiers fragments of a relic that can override any ethereal device, including that shield. You'll need to carve quite a swath through their forces to recover enough shards. But what do I know? I am merely unworthy voidspawn.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 9 mapped points
Voidstorm map showing where to go for Just In Case...Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 38.0 83.3

Coordinates

  • Turn-inVoidstorm 38.0, 83.3/way #2405 38.0 83.3
  • Objective area (centre of the marked area)Voidstorm 38.7, 85.0/way #2405 38.7 85.0
  • Objective areaVoidstorm 39.4, 82.1/way #2405 39.4 82.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Locus Point, VoidstormAlliance and Horde · about 780 yards north-east
  • Howling Ridge, VoidstormAlliance and Horde · about 1,600 yards north-east
  • The Ingress, VoidstormAlliance and Horde · about 1,700 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards south-east
  • Objective areaabout 170 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money33 gold50 silver
Experience12,850 XP

Storyline

The Night's Veil

Part 10 of 14.

Previous: Third, Blow It Up · Next: Flicker in the Dark

  1. 1Reliable Enemies
  2. 2Overwhelmed
  3. 3Work Disruption
  4. 4First, The Shells
  5. 5A Cracked Holokey
  6. 6Second, The Fuel
  7. 7Network Insecurity
  8. 8Agents of Darkness
  9. 9Third, Blow It Up
  10. 10Just In Case...
  11. 11Flicker in the Dark
  12. 12Post-Mortem
  13. 13The Light's Brand
  14. 14A Naaru!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Third, Blow It UpVoidstorm · Level 88-90

    The manacells have been prepared. Set them near the pylon and its supporting machinery. When it's done, I will command Alleria to ignite them from afar. But we cannot proceed until the naaru has been brought to safety. Go now and I will make certain of her freedom.

After this quest

Taken from the storyline's own step order.

  • Flicker in the DarkVoidstorm · Level 88-90

    We're dawdling! There's no time to waste! Get that shield down, now! T'era's anguish tears at my soul!

The storyline at a glance

The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.

Maps its steps are placed on (steps per map): Voidstorm (14).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.