This quest has unique dialogue and interactions for draenei. Main quest description:
<The man calls out to you in your native tongue. His accent is unfamiliar to you.>
A brother of Argus! Kin of mine! Lost to us for ages, surely you hail from the... no, my questions can wait. There are more pressing matters.
These domanaar kidnapped us from our world. Portals opened, and they poured forth from the sky. They force us to fight and die in their arenas for their amusement! I escaped, only to be captured again trying to help my people.
My elder sister, Tul'amar, has a plan to get us home. Set me free, and I'll take you to meet her.
Upon being released from the cell, Juras says (in draenei):
Follow me.When you get to the cave, Juras says (in draenei):
Look at what I've brought us! Long lost kin of ours! He saved me.
Juras gestures towards you. Tul'amar eyes you carefully as the other refugees murmur in awe.There is an option to talk to Tul'amar:
<I don't recognize your accent, sister.>
Thousands of years separated from our kin on the Genedar has a way of carving rifts between us. I should explain.Many of us followed our Prophet Velen in his great flight away from Sargeras's Legion. Perhaps you know the many worlds we sought refuge upon. Perhaps you stepped foot upon some of them yourself, as we did: worlds of snow and ice, of mist and bush, of endless oceans--no world we could settle for long.
The Legion came, as always, and I and others who could not promptly return to our dimensional ship were left behind. We watched the Genedar drift into the sky until it was nothing more than a glimmering dot. And then, gone.
Since then, we have survived in the Great Dark Beyond. Alone.
<Tell her about Draenor, Azeroth, and Sargeras's defeat.>
<Tul'amar listens carefully as you explain the history of the draenei since she had been separated.>
I had heard news of our victory on Argus. We have stumbled upon fel-scarred kin seeking redemption in greater number than ever before as of late. I regret that we were not there to join you.
There is so much more for us to discuss, brother. I hope there will be time to, but we are in danger here. My people need to go home.
<Return to Azeroth with us. Be with your people.>
I... I will consider it. But you must understand, these people--my people--we already have a home. They have families--loved ones who were stolen away from them.
Imagine doing the same: leaving everything behind to join with us, and hope that a new world is safer than the one you already know and love.
We can discuss this more later, but we're in danger as we stand here and speak.
Quest completion text:
I am filled with cautious hope to see kin of ours in this hellish place, and I owe you for rescuing my younger brother.But I have more to ask of you.
Quest
The Nethersent
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Here's the Mage with arcane linguist version:
<You sense a familiar buzz of arcane in the air around Tul'amar. She, like you, seems capable of understanding allies' languages with Arcane Linguist. She smiles in recognition of your abilities.>
A fellow mage. Convenient. That makes this simpler.
I am Tul'amar. It is my duty to guard my people, the Nethersent, and see them home.
<Ask about her familiarity with Arcane Linguist.>
<Tul'amar demonstrates her magic. Your combined fluency in the arcane allows you to communicate normally.>
I trained in the glimmering halls seated in Eredath. This is a rare technique among my people. Wherever you hail from, your magic clearly ought not to be underestimated.
She has a unique dialog for warlock (since she also has one for draenei, I wonder what it is for draenei warlock):
<The mage sniffs the air at your approach and then narrows her good eye at you. After a moment of hesitation, she reluctantly speaks in fluent Eredun.>
You stink of fel. I will save us the indignity of grunting at one another, but do not mistake me for man'ari. We are draenei. Exiles. Survivors.
I am Tul'amar. It is my duty to guard my people, the Nethersent, and see them home.
(Demonic) Let us speak freely, eredar.
I am an eredar, but ahead of that, I am draenei. I spit on the demonkind, who chased my people across the cosmos. Tyrants, man'ari... but they are not the monsters that threaten my people as we speak.
My people need your help, warlock. I ask for it.
<Point out the fel-tainted among her ranks.>
As if I can forget! Krokul, Sargerei defectors, and other origins you could scarcely believe! We are survivors, one and all. They too are draenei, and I stnd behind my kin with pride!
We have been alone in the cold, incaring Great Dark Beyond for thousands years, left behind by our kin and by the Light! Protecting one another from ethereal kidnappers, from parasitic aberrations, and from the monstrosities of the Void who harry us even as we speak.
And yet, we have forged a home we cherish. It is where we must return.
Very well.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90782))
What to do
Description
<The draenei first tries to speak to you in his native tongue, adapting after you fail to respond.> Men of Void take us to here. Come from sky. Fighting, killing. Want to go back. Help brothers and sisters. Show you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaIn-game waypoint: /way #2405 40.4 49.1
Coordinates
- Turn-inVoidstorm 40.4, 49.1
/way #2405 40.4 49.1 - Objective areaVoidstorm 56.2, 71.9
/way #2405 56.2 71.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Eating Their Own about 280 yards
- She Started the Fire about 280 yards
- Message to the Molt about 450 yards
- It's Not Just a Rock! about 480 yards
- Sifting Through Void about 480 yards
- Buried in the Dark about 480 yards
- Techno-Magnetic Pulse about 540 yards
- Bursting at the Seams about 540 yards
- Bloodborne Pathogen about 670 yards
- Pestilent Petals about 690 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Masters' Perch, Voidstorm
- Locus Point, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Nethersent
Part 1 of 6.
The domanaar capture mortals from countless realms for their amusement. Help them return home.
Next: Universal Language
- 1The Nethersent
- 2Universal Language
- 3Drenched In It
- 4These Violent Delights
- 5Their Violent Ends
- 6Across Worlds
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Universal Language
To go home, water of life. Need. <Tul'amar attempts to discern if you understand what she's talking about with a look. After a pause, she opts to stab her own fingertip with the end of her staff and then displays a bead of her blood to you.> This. Of here. Is of fight. Of fight is Void.
The storyline at a glance
The Nethersent has 6 steps, from The Nethersent to Across Worlds.
Maps its steps are placed on (steps per map): Voidstorm (3), Slayer's Rise (3).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.