Make sure to fly out to the Isle of Quel'Danas and talk to Magister Umbric FIRST before queuing into the dungeon or else you won't get quest credit.
Quest
Magisters' Terrace: Homecoming
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Not sure if it's of interest to anyone, but when talking to Magister Umbric outside the dungeon entrance, there is an additional dialogue option for Void Elves only, to "tell Umbric you understand the feeling". It reads:
"Thank you, [name].
I hope you do not regret the path that led you here with me. If you'll forgive me a moment of sentimentality... I'm very happy you're here.
We've lost many along the way. Those who have succumbed to the Void, those that have lost themselves in the madness...
But you are here. If ever you doubt your strength, your resilience, remember:
You are here. And that is enough.
Thank you."
Doing this dungeon on normal mode, DOES work for the quest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86543))
What to do
Description
We know there's land inside the Voidstorm, through its massive portal. If we can reach it, we can take the fight to Xal'atath. I have found the key. It is a relic known as the Cynosure of Twilight. For ages, it has mystified us by revealing unreachable pathways to infinite unknowns. My research tells me I can use it to open a path to the storm. There's just one problem: it's in Magisters' Terrace. And I'm not exactly... in their good graces, at the moment.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2393 35.2 65.8
Objective areaObjective areaIn-game waypoint: /way #2424 62.1 14.6
Coordinates
- Turn-inSilvermoon City 35.2, 65.8
/way #2393 35.2 65.8 - Objective areaSilvermoon City 45.3, 70.0
/way #2393 45.3 70.0 - Objective areaIsle of Quel'Danas 62.1, 14.6
/way #2424 62.1 14.6 - Objective areaIsle of Quel'Danas 63.3, 15.3
/way #2424 63.3 15.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silvermoon City map
- The War Beyond the Roots about 60 yards
- Scoot Along Now about 60 yards
- Rise of the Haranir about 60 yards
- The Blinding Vale: Lightbloom Roots about 60 yards
- Sporefall: Rotmire about 70 yards
- Nebulous Voidcores: Veteran Mistcrest about 140 yards
- Nebulous Voidcores: Voidlight Marl about 140 yards
- Nebulous Voidcores: Gold about 140 yards
- Taste True Power about 140 yards
- Forged Through Fire about 140 yards
Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Silvermoon City:
- Sanctum of Light, Silvermoon City
- The Royal Exchange, Silvermoon City
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Inside the dungeon: Magisters' Terrace
Magisters' Terrace is the heart of arcane study for the sin'dorei, including Magister Umbric, long ago. Within its halls lies the Cynosure of Twilight, the key to unlocking the way into the Voidstorm.
Bosses in the Adventure Guide, in order: Arcanotron Custos, Seranel Sunlash, Gemellus, Degentrius.
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 31 comments
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Spell: The Singularity RenownGain access to the Singularity Renown.
Other quests on the Silvermoon City map
Storyline
Into the Abyss
Part 3 of 10.
Previous: Rising Storm · Next: No Fear of the Dark
- 1Voidstorm
- 2Rising Storm
- 3Magisters' Terrace: Homecoming
- 4No Fear of the Dark
- 5A Matter of Strife and Death
- 6Save a Piece of Mind
- 7The Far, Far Frontier
- 8A Strange, Different World
- 9Dancing with Death
- 10No Prayer for the Wicked
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rising Storm
That was an entropic wave. We felt them just before Xal'atath launched her assault on the Sunwell. Champion, you move faster than my best messengers. I need you to check in with the Vanguard commanders and see if their defenses will hold against this latest assault by Xal'atath's Devouring Host.
After this quest
Taken from the storyline's own step order.
- No Fear of the Dark
Against all odds, we made it. I can open a way into the storm, but it will be a tenuous connection. We can only get a small team through the portal. We have no idea what awaits us on the other side. We must be prepared. I can use the Cynosure to bind us to Magisters' Terrace.
The storyline at a glance
Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.
Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).
Steps of this storyline count toward:
Other storylines on the Silvermoon City map
- Lesser Evil
- Whispers in the Twilight
- Fear and Fel
- Astalor's Temptations
- Advanced Studies
- Scootin' Through Silvermoon
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.