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Quest

Magisters' Terrace: Homecoming

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
ahni+29via Wowhead (opens the original comment in a new tab)

Not sure if it's of interest to anyone, but when talking to Magister Umbric outside the dungeon entrance, there is an additional dialogue option for Void Elves only, to "tell Umbric you understand the feeling". It reads:

"Thank you, [name].

I hope you do not regret the path that led you here with me. If you'll forgive me a moment of sentimentality... I'm very happy you're here.

We've lost many along the way. Those who have succumbed to the Void, those that have lost themselves in the madness...

But you are here. If ever you doubt your strength, your resilience, remember:

You are here. And that is enough.

Thank you."

Read all 31 on Wowhead ↗

Quest facts

LevelLevel 88-90
LocationSilvermoon City, Isle of Quel'Danas, Magister's Terrace
TypeDungeon
Quest ID86543

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86543))

What to do

WhereSilvermoon City, Isle of Quel'Danas, Magister's Terrace
StorylineInto the Abyss, step 3 of 10
Rewards134g, 51,400 XP

Description

We know there's land inside the Voidstorm, through its massive portal. If we can reach it, we can take the fight to Xal'atath. I have found the key. It is a relic known as the Cynosure of Twilight. For ages, it has mystified us by revealing unreachable pathways to infinite unknowns. My research tells me I can use it to open a path to the storm. There's just one problem: it's in Magisters' Terrace. And I'm not exactly... in their good graces, at the moment.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Silvermoon City Quest turn-in 2 mapped points
Silvermoon City map showing where to go for Magisters' Terrace: HomecomingTurn-inObjective area

In-game waypoint: /way #2393 35.2 65.8

Isle of Quel'Danas Objective area 2 mapped points
Isle of Quel'Danas map showing where to go for Magisters' Terrace: HomecomingObjective areaObjective area

In-game waypoint: /way #2424 62.1 14.6

Magister's Terrace Objective area no plotted point

Coordinates

  • Turn-inSilvermoon City 35.2, 65.8/way #2393 35.2 65.8
  • Objective areaSilvermoon City 45.3, 70.0/way #2393 45.3 70.0
  • Objective areaIsle of Quel'Danas 62.1, 14.6/way #2424 62.1 14.6
  • Objective areaIsle of Quel'Danas 63.3, 15.3/way #2424 63.3 15.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Silvermoon City map

Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Silvermoon City:

  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 450 yards east
  • The Royal Exchange, Silvermoon CityHorde · about 960 yards east
  • Fairbreeze Village, Eversong WoodsAlliance and Horde · about 1,200 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 3,200 yards north (on the Isle of Quel'Danas map)
  • Objective areaabout 3,200 yards north (on the Isle of Quel'Danas map)
  • Objective areaabout 300 yards east

Inside the dungeon: Magisters' Terrace

Magisters' Terrace is the heart of arcane study for the sin'dorei, including Magister Umbric, long ago. Within its halls lies the Cynosure of Twilight, the key to unlocking the way into the Voidstorm.

Bosses in the Adventure Guide, in order: Arcanotron Custos, Seranel Sunlash, Gemellus, Degentrius.

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.

Related
Money134 gold
Experience51,400 XP

Storyline

Into the Abyss

Part 3 of 10.

Previous: Rising Storm · Next: No Fear of the Dark

  1. 1Voidstorm
  2. 2Rising Storm
  3. 3Magisters' Terrace: Homecoming
  4. 4No Fear of the Dark
  5. 5A Matter of Strife and Death
  6. 6Save a Piece of Mind
  7. 7The Far, Far Frontier
  8. 8A Strange, Different World
  9. 9Dancing with Death
  10. 10No Prayer for the Wicked

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rising StormSilvermoon City · Level 80-90

    That was an entropic wave. We felt them just before Xal'atath launched her assault on the Sunwell. Champion, you move faster than my best messengers. I need you to check in with the Vanguard commanders and see if their defenses will hold against this latest assault by Xal'atath's Devouring Host.

After this quest

Taken from the storyline's own step order.

  • No Fear of the DarkVoidstorm · Level 88-90

    Against all odds, we made it. I can open a way into the storm, but it will be a tenuous connection. We can only get a small team through the portal. We have no idea what awaits us on the other side. We must be prepared. I can use the Cynosure to bind us to Magisters' Terrace.

The storyline at a glance

Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.

Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).

Steps of this storyline count toward:

Other storylines on the Silvermoon City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.