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Quest

Let Fly!

A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Taselhof+1via Wowhead (opens the original comment in a new tab)

Best to clear the mobs around the quest item before clicking on it. I didn't and I was attacked immediately after clicking on it. I reloaded hoping the crate would appear again but it didn't. I could still fly by myself to turn in the quest but I would have prefered to have hidden in the crate and see how it would have played out. I didn't dare abandon the quest because I wasn't sure if Flynn would appear again to give me the q. If anyone had the same problem and has abandoned the q please let us know what happens.

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Quest facts

LevelLevel 78-80
Quest ID78237

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78237))

What to do

StorylineUnraveling the Trapped, step 6 of 14
Rewards30g 38s, 10,600 XP

Description

Hm. This Anub'azal gave the orders that led to the prisoners' escape. Zev'kall here didn't seem very pleased with that. So how about this--you sneak into Siegehold, and make best friends with Anub'azal. Easy. I've noticed a lot of cargo being ferried over, I'm sure no one would notice if we just swapped out the contents of a particular crate. In the meantime, I'll share our discoveries with the Weaver. I'd love to come with you, but I'd rather not tempt more Flynn stabbings today.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azj-Kahet Quest turn-in 3 mapped points
Azj-Kahet map showing where to go for Let Fly!Turn-inObjective areaObjective area

In-game waypoint: /way #2255 45.5 19.7

Coordinates

  • Turn-inAzj-Kahet 45.5, 19.7/way #2255 45.5 19.7
  • Objective areaAzj-Kahet 62.8, 31.1/way #2255 62.8 31.1
  • Objective areaAzj-Kahet 62.5, 27.1/way #2255 62.5 27.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azj-Kahet map

Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azj-Kahet:

  • Faerin's Advance, Azj-KahetAlliance and Horde · about 990 yards east
  • Lightspark, HallowfallAlliance and Horde · about 1,100 yards north-west
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,500 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,300 yards south-east
  • Objective areaabout 1,200 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold38 silver
Experience10,600 XP

Storyline

Unraveling the Trapped

Part 6 of 14.

Previous: Strategic Edge · Next: Not Quite Dead

  1. 1The Weaver's Gift
  2. 2Rations and Revelations
  3. 3Scrappy Straggler
  4. 4Force Your Way
  5. 5Strategic Edge
  6. 6Let Fly!
  7. 7Not Quite Dead
  8. 8I Think I'm a Drone Now
  9. 9Specific Personages
  10. 10General Admission
  11. 11Dalaran's Most Distressed
  12. 12Stolen Influence
  13. 13Just Act Casual
  14. 14The General's Consensus

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Strategic EdgeAzj-Kahet · Level 78-80

    To add insult to injury, they disarmed me. I'm not leaving without those blades! While we're looking, keep an eye out for any evidence of what's going on here. Anything that could give us an advantage against the nerubians. Something strange happened that provided us the opening to escape.

After this quest

Taken from the storyline's own step order.

  • Not Quite DeadAzj-Kahet · Level 78-80

    I am General Anub'azal. I loathe having little bipeds like you in the Siegehold. However, that is no longer up to me. Zev'kall is pushing me out of my own military stronghold, and collecting overcrawlers to boot! The Queen has deemed him High General, but he is unnatural, warped, and unfit.

The storyline at a glance

Unraveling the Trapped has 14 steps, from The Weaver's Gift to The General's Consensus.

Maps its steps are placed on (steps per map): Azj-Kahet (14).

Steps of this storyline count toward:

  • Azj-Kahet Complete the following storylines in Azj-Kahet.

Other storylines on the Azj-Kahet map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.