Instantly thought of Nokhud offensive when getting this quest lol
Quest
Let Fly!
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm still confused how my body AND the dragonfly managed to fit INSIDE the box while flying.
Best to clear the mobs around the quest item before clicking on it. I didn't and I was attacked immediately after clicking on it. I reloaded hoping the crate would appear again but it didn't. I could still fly by myself to turn in the quest but I would have prefered to have hidden in the crate and see how it would have played out. I didn't dare abandon the quest because I wasn't sure if Flynn would appear again to give me the q. If anyone had the same problem and has abandoned the q please let us know what happens.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78237))
What to do
Description
Hm. This Anub'azal gave the orders that led to the prisoners' escape. Zev'kall here didn't seem very pleased with that. So how about this--you sneak into Siegehold, and make best friends with Anub'azal. Easy. I've noticed a lot of cargo being ferried over, I'm sure no one would notice if we just swapped out the contents of a particular crate. In the meantime, I'll share our discoveries with the Weaver. I'd love to come with you, but I'd rather not tempt more Flynn stabbings today.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2255 45.5 19.7
Coordinates
- Turn-inAzj-Kahet 45.5, 19.7
/way #2255 45.5 19.7 - Objective areaAzj-Kahet 62.8, 31.1
/way #2255 62.8 31.1 - Objective areaAzj-Kahet 62.5, 27.1
/way #2255 62.5 27.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Duel of the Fates about 220 yards
- Demand Satisfaction about 250 yards
- Infested Infestation about 840 yards
- Prisoner Preservation about 840 yards
- Antifungal Firestarter about 840 yards
- Removing the Cap about 840 yards
- Maggots in your Eyes about 950 yards
- Here's the Plan about 960 yards
- Advance to Faerin about 960 yards
- Heeeelllp!!! about 980 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Faerin's Advance, Azj-Kahet
- Lightspark, Hallowfall
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Unraveling the Trapped
Part 6 of 14.
Previous: Strategic Edge · Next: Not Quite Dead
- 1The Weaver's Gift
- 2Rations and Revelations
- 3Scrappy Straggler
- 4Force Your Way
- 5Strategic Edge
- 6Let Fly!
- 7Not Quite Dead
- 8I Think I'm a Drone Now
- 9Specific Personages
- 10General Admission
- 11Dalaran's Most Distressed
- 12Stolen Influence
- 13Just Act Casual
- 14The General's Consensus
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Strategic Edge
To add insult to injury, they disarmed me. I'm not leaving without those blades! While we're looking, keep an eye out for any evidence of what's going on here. Anything that could give us an advantage against the nerubians. Something strange happened that provided us the opening to escape.
After this quest
Taken from the storyline's own step order.
- Not Quite Dead
I am General Anub'azal. I loathe having little bipeds like you in the Siegehold. However, that is no longer up to me. Zev'kall is pushing me out of my own military stronghold, and collecting overcrawlers to boot! The Queen has deemed him High General, but he is unnatural, warped, and unfit.
The storyline at a glance
Unraveling the Trapped has 14 steps, from The Weaver's Gift to The General's Consensus.
Maps its steps are placed on (steps per map): Azj-Kahet (14).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.