Skip to content

Quest

The Conquered Heroes

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 88-90
Quest ID91145

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91145))

What to do

StorylineShadow Puppets, step 1 of 6
Rewards16g 75s, 6,450 XP

Description

A domanaar was harrying our back lines. It was... different than the other void beasts--like it was playing rather than fighting. My partner, Callum, led a squad to hunt it down. They never came back. Callum's an Arathi through and through. He wouldn't fall here--I know it. Commander Lightblood refused to send a search party. He said there's a difference between personal and important. Well, the Vanguard can have their war, but I'm going after Cal. I know the route he took, but I can't search alone.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 16 mapped points
Voidstorm map showing where to go for The Conquered HeroesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 51.8 41.4

Coordinates

  • Turn-inVoidstorm 51.8, 41.4/way #2405 51.8 41.4
  • Objective areaVoidstorm 46.8, 56.7/way #2405 46.8 56.7
  • Objective area (centre of the marked area)Voidstorm 46.9, 56.1/way #2405 46.9 56.1
  • Objective areaVoidstorm 47.0, 54.5/way #2405 47.0 54.5
  • Objective areaVoidstorm 51.8, 71.9/way #2405 51.8 71.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Masters' Perch, VoidstormAlliance and Horde · about 720 yards west
  • Howling Ridge, VoidstormAlliance and Horde · about 1,900 yards south
  • The Ingress, VoidstormAlliance and Horde · about 1,900 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards south-west
  • Objective areaabout 1,100 yards south-west
  • Objective areaabout 1,000 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold75 silver
Experience6,450 XP

Storyline

Shadow Puppets

Part 1 of 6.

Next: Flickering Light

  1. 1The Conquered Heroes
  2. 2Flickering Light
  3. 3Cut Her Strings
  4. 4Strung Along
  5. 5Bury Me Not
  6. 6Bloodying the Plain

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Flickering LightVoidstorm · Level 88-90

    I feel traces of Light here--dim, scattered across the plain, but unmistakable. It's Callum. I know his Light like I know my own. That domanaar is a monster: using others like toys, smashing them together until they break. We'll find them, <name>, and then I will turn that void beast to ash.

The storyline at a glance

Shadow Puppets has 6 steps, from The Conquered Heroes to Bloodying the Plain.

Maps its steps are placed on (steps per map): Voidstorm (4), Slayer's Rise (2).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.