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Quest

Rampage

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Aros+27via Wowhead (opens the original comment in a new tab)

This is the dialog from the event triggered when Akali has been released:

Akali yells: I'M FREE, LITTLE DRAKKARI. TIME TO PAY FOR YOUR MANY TRESSPASSES!
Prophet of Akali yells: ENOUGH!
Prophet of Akali yells: And now, Akali, my master will have your blood and I will take some of your power as well!
Prophet of Akali yells: It is done. Run back to your masters. Run back to Har'koa. Tell her that I'm coming!

And then when the quest is handed in to Witch Doctor Khufu we get to meet the gang from Zul'Aman again:

Har'koa whispers: No, not Akali too!
Halazzi says: Once more we hear your call, Khufu. We have wisdom for you and <name>. You face a great peril and must act swiftly or you all and Har'koa will die.
Nalorakk says: The unblemished heart of the guardian must be secured to show defiance and strength. Jealous Zim'Rhuk keeps those who harbor it.
Jan'alai says: The gusty essence of deceased Quetz'lun's wardens must be gathered to draw him near. To Har'koa must both of these rarities be delivered.
Akil'zon says: And yet we see only doom in your future. It is your destiny that you do this, <name>, but we fear that the prophet is too powerful for you and your friends. Still, you must try.

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Quest facts

LevelLevel 20-30
Quest ID12721

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12721))

What to do

StorylineZul'Drak, step 77 of 79
Rewards5,150 XP

Description

{name}, there is no time left. You must take the key and use it to unlock Akali. He is being held in the courtyard in front of Gundrak, the capital of Zul'Drak. Akali's chains are secured by four anchor points. You must unlock each of them to set the rhino god free. Gundrak is teeming with ice trolls. However, I believe that if you're careful, you should be able to slip in without too much danger. Once you're done, please inform the witch doctor.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 6 mapped points
Zul'Drak map showing where to go for RampageTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 59.5 58.1

Coordinates

  • Turn-inZul'Drak 59.5, 58.1/way #121 59.5 58.1
  • Objective area (centre of the marked area)Zul'Drak 78.7, 24.9/way #121 78.7 24.9
  • Objective areaZul'Drak 60.2, 57.7/way #121 60.2 57.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Zim'Torga, Zul'DrakAlliance and Horde · about 50 yards north-east
  • The Argent Stand, Zul'DrakAlliance and Horde · about 920 yards west
  • Gundrak, Zul'DrakAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,500 yards north-east
  • Objective areaabout 40 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience5,150 XP

Storyline

Zul'Drak

Part 77 of 79.

Previous: The Key of Warlord Zol'Maz · Next: The Gods Have Spoken

  1. 68Preparations for the Underworld
  2. 69Seek the Wind Serpent Goddess
  3. 70Setting the Stage
  4. 71Foundation for Revenge
  5. 72Hell Hath a Fury
  6. 73One Last Thing
  7. 74Blood of a Dead God
  8. 75You Reap What You Sow
  9. 76The Key of Warlord Zol'Maz
  10. 77Rampage
  11. 78The Gods Have Spoken
  12. 79Convocation at Zol'Heb

Showing steps 68 to 79 of 79.

Also part of: Lorewalking: Loa (part 13 of 27).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Key of Warlord Zol'MazZul'Drak · Level 20-30

    <name>, we need a key to unlock the chains of the rhino god, Akali. Even now he is being prepared for the slaughter. The Drakkari warlord, Zol'Maz, carries the key. Hearing of your exploits, he has secluded himself and his family at their stronghold up the steps to the northeast.

After this quest

Taken from the storyline's own step order.

  • The Gods Have SpokenZul'Drak · Level 20-30

    The gods have spoken and we must heed their wisdom. Travel north to Zim'Rhuk to destroy guardians there until they yield the unblemished heart. Travel east to the Altar of Quetz'lun and disrupt the altar wardens until you recover their gusty essence.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.