For Blizzard, 3-man group is code for "You can actually solo this if you don't suck."
Quest
Convocation at Zol'Heb
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
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a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must PayKinda gives you perspective on things, ey? ;) If blue gear doesnt come from a dungeon quest, you can bet your behind that its a long chain.
(soloable by a lvl75 ret paladin, dinged 76 on the last 2 quests)
The circle is at 77,36
Solo'd as a 78 Unholy DK, but ended up in ghoul form before he went down. Har'koa spawns after you damage him a little bit to help you kill him. If it weren't for a few missed Death Strikes, I probably wouldn't have hit ghoul form, so it's definitely doable without dying.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12730))
What to do
Description
You must take this instrument of convocation--of summoning--to Zol'Heb just south of Gundrak. Therein you will find a circle of power. Use the convocation to force the prophet of Akali to appear. My heart goes out to you, {name}. We have been through much together, and you have done all that you can to not only save my life, but those of the other gods the Drakkari have destroyed. But I fear this time we may not see each other again until the afterlife.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #121 60.3 57.7
Coordinates
- Turn-inZul'Drak 60.3, 57.7
/way #121 60.3 57.7 - Objective areaZul'Drak 77.6, 36.6
/way #121 77.6 36.6 - Objective areaZul'Drak 60.2, 57.7
/way #121 60.2 57.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Desecrate this Fire! about 960 yards
- Honor the Flame about 960 yards
- You Can't Miss Him about 1,440 yards
- Warchief's Command: Zul'Drak! about 1,530 yards
- Hero's Call: Zul'Drak! about 1,530 yards
- A Flawless Plan about 1,980 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- Zim'Torga, Zul'Drak
- The Argent Stand, Zul'Drak
- Gundrak, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 280 comments
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Storyline
Zul'Drak
Part 79 of 79.
Previous: The Gods Have Spoken
- 68Preparations for the Underworld
- 69Seek the Wind Serpent Goddess
- 70Setting the Stage
- 71Foundation for Revenge
- 72Hell Hath a Fury
- 73One Last Thing
- 74Blood of a Dead God
- 75You Reap What You Sow
- 76The Key of Warlord Zol'Maz
- 77Rampage
- 78The Gods Have Spoken
- 79Convocation at Zol'Heb
Showing steps 68 to 79 of 79.
Also part of: Lorewalking: Loa (part 15 of 27).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Gods Have Spoken
The gods have spoken and we must heed their wisdom. Travel north to Zim'Rhuk to destroy guardians there until they yield the unblemished heart. Travel east to the Altar of Quetz'lun and disrupt the altar wardens until you recover their gusty essence.
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Trouble at the Altar of Sseratus
- Mopping Up
- Leave No One Behind
- Too Much of a Good Thing
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.