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Quest

The Gods Have Spoken

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
elilla+50via Wowhead (opens the original comment in a new tab)

Just a heads up, not everyone can find a partner even on launch servers at 3am. Not to be overbearing and snide, it's the truth. Modding down if a post contains epeen stroking is generally good, modding up however if it contains information on how to beat said mob/encounter for those of us leveling alts in the wee hours is better, and makes this site better as a whole. There has however been quite a few times where posts that contain information would be useful, that I've seen modded down and purged.

3
125795+38via Wowhead (opens the original comment in a new tab)

a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must Pay

Read all 231 on Wowhead ↗

Quest facts

LevelLevel 20-30
Quest ID12729

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12729))

What to do

StorylineZul'Drak, step 78 of 79
Rewards5,150 XP

Description

The gods have spoken and we must heed their wisdom. Travel north to Zim'Rhuk to destroy guardians there until they yield the unblemished heart. Travel east to the Altar of Quetz'lun and disrupt the altar wardens until you recover their gusty essence. Deliver both to Har'koa and she will combine them into that which will compel late Akali's prophet to appear.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 19 mapped points
Zul'Drak map showing where to go for The Gods Have SpokenTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 60.3 57.7

Coordinates

  • Turn-inZul'Drak 60.3, 57.7/way #121 60.3 57.7
  • Objective area (centre of the marked area)Zul'Drak 59.8, 44.2/way #121 59.8 44.2
  • Objective area (centre of the marked area)Zul'Drak 73.4, 59.0/way #121 73.4 59.0
  • Objective areaZul'Drak 59.5, 58.1/way #121 59.5 58.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Zim'Torga, Zul'DrakAlliance and Horde · about 30 yards north-west
  • The Argent Stand, Zul'DrakAlliance and Horde · about 960 yards west
  • Gundrak, Zul'DrakAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards north
  • Objective areaabout 660 yards east
  • Objective areaabout 40 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience5,150 XP

Storyline

Zul'Drak

Part 78 of 79.

Previous: Rampage · Next: Convocation at Zol'Heb

  1. 68Preparations for the Underworld
  2. 69Seek the Wind Serpent Goddess
  3. 70Setting the Stage
  4. 71Foundation for Revenge
  5. 72Hell Hath a Fury
  6. 73One Last Thing
  7. 74Blood of a Dead God
  8. 75You Reap What You Sow
  9. 76The Key of Warlord Zol'Maz
  10. 77Rampage
  11. 78The Gods Have Spoken
  12. 79Convocation at Zol'Heb

Showing steps 68 to 79 of 79.

Also part of: Lorewalking: Loa (part 14 of 27).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • RampageZul'Drak · Level 20-30

    <name>, there is no time left. You must take the key and use it to unlock Akali. He is being held in the courtyard in front of Gundrak, the capital of Zul'Drak. Akali's chains are secured by four anchor points. You must unlock each of them to set the rhino god free.

After this quest

Taken from the storyline's own step order.

  • Convocation at Zol'HebZul'Drak · Level 20-30

    You must take this instrument of convocation--of summoning--to Zol'Heb just south of Gundrak. Therein you will find a circle of power. Use the convocation to force the prophet of Akali to appear. My heart goes out to you, <name>.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.