Unyielding Footmen are lined up in a nice row at 58,78.
Unyielding Sorcerers are congregated around the area 54,79.
Unyielding Knights patrol the entire area including behind the row of Unyielding Footmen so it shouldn't be too hard to find 8 of them while doing the rest.
NOTE: Try to pull the Unyielding Knights away from other mobs as they call for help.
Quest
Make Them Listen
A World of Warcraft quest in Hellfire Peninsula. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Coords: 57.79
By doing this quest i found out a few things that might help you.
1.the casters, the guys are ice mages the girls are fire mages.
2. the knights that r out where the footmen are ligned up will charge u but the 1`s where the buildings and stuff are don`t charge you.
3. there are random ghosts walking arround that won`t atack you and there`s a guy in 1 of the towers that won`t atack you either.the plants for that quest u do for that orc sitting down spaun where the footmen are ligned up and the respaun rate is pritty fast so u caan kill footmen then get the plant
that`s really the only important things i`ve learned doing this
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10220))
Requirements
Read from the Blizzard quest API.
What to do
Description
I was sent here to make contact with the Unyielding spirits. These once proud Alliance soldiers were defeated long ago, and now their cursed spirits haunt the ruins to the west. If they would only join us we would gain a powerful ally. Imagine, a legion of undying warriors to use against our enemies. But these undead are mad with hatred and will not listen to me. Perhaps they can be forced to join us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #100 61.8 81.7
Coordinates
- Turn-inHellfire Peninsula 61.8, 81.7
/way #100 61.8 81.7 - Objective area (centre of the marked area)Hellfire Peninsula 56.6, 77.5
/way #100 56.6 77.5 - Objective area (centre of the marked area)Hellfire Peninsula 53.9, 84.4
/way #100 53.9 84.4 - Objective area (centre of the marked area)Hellfire Peninsula 56.3, 79.0
/way #100 56.3 79.0 - Objective area (centre of the marked area)Hellfire Peninsula 54.4, 79.8
/way #100 54.4 79.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hellfire Peninsula map
- Desecrate this Fire! about 800 yards
- Battle Pet Tamers: Outland about 1,120 yards
- Honor the Flame about 1,390 yards
- Between Worlds about 1,630 yards
- Warchief's Command: Outland! about 1,720 yards
- Warning the Cenarion Circle about 2,570 yards
Quests whose map markers the client places closest to this one on Hellfire Peninsula, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Hellfire Peninsula:
- Spinebreaker Ridge, Hellfire Peninsula
- Thrallmar, Hellfire Peninsula
- Shadowmoon Village, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Other quests on the Hellfire Peninsula map
Reward details
Reputation: Thrallmar +250
The expedition sent through the Dark Portal by Thrall has built a stronghold in Hellfire Peninsula. Thrallmar serves as a base of operations for much of the Horde's activities in Outland.
Reputation group: The Burning Crusade.
Other quests in Hellfire Peninsula that reward Thrallmar reputation: Preparing the Salve (+250), The Assassin (+250), A Strange Weapon (+250), The Warchief's Mandate (+75), The Mag'har (+250), Burning Crusade: Through the Dark Portal (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Hellfire Peninsula
Part 59 of 103.
Previous: From the Abyss · Next: Decipher the Tome
- 54The Eyes of Grillok
- 55Grillok "Darkeye"
- 56The Warp Rifts
- 57Void Ridge
- 58From the Abyss
- 59Make Them Listen
- 60Decipher the Tome
- 61The Battle Horn
- 62Bloody Vengeance
- 63Honor the Fallen
- 64Ravager Egg Roundup
- 65Helboar, the Other White Meat
Showing steps 54 to 65 of 103.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- From the Abyss
My warp rift generator is complete. You can now use it to summon a true prince of the void, a creature whose soul shard will tell us much of what lies beyond. Go south in Void Ridge and use my warp rift generator near the void stones. Look for a cluster of crystals near the edge of the abyss.
After this quest
Taken from the storyline's own step order.
- Decipher the Tome
This tome appears to be some sort of history written in a secret Alliance cipher. Althen, the historian in Spinebreaker Post, has studied the Unyielding for some time; he may be able to crack the Alliance code and decipher the book.
The storyline at a glance
Hellfire Peninsula has 103 steps, from Eradicate the Burning Legion to Natural Remedies.
Maps its steps are placed on (steps per map): Hellfire Peninsula (103).
Steps of this storyline count toward:
Other storylines on the Hellfire Peninsula map
- Zangarmarsh
- Burning Crusade Chromie Time Breadcrumbs
- Battle Pet Tamers
- The Highlord's Return
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.