To progress with the quest chain, you will also need to complete the quest "Cementing Our Victory", given by Omak."Cementing our victory" is in the same area as this quest you might as well pick it up and do them both together; Omak is outside the portal tent. Once both are completed Artesh will hand out the next quest "The Warchief Will Be Pleased". This is not immediately clear and it took me a while to work out how to progress.
Quest
Muddied Waters
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you just want the portal to twilight highlands to open for you, finish this quest then do Cementing Our Victory", given by Omak right outside the hut. After this, the portal is opened back to the city. One more quest for the boss gets you the portal opened fully.
Not sure what the above comments are about...
Kill Muddied Water Elementals and collect 5 Whirlpool Cores
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26784))
Requirements
Read from the Blizzard quest API.
What to do
Description
The elemental powers are strong here in the Highlands, {name}. It is why the Twilight's Hammer chose to build their stronghold here. In the right hands, we can channel this energy into something productive... like a portal directly to Orgrimmar. Northwest of here, at the Verrall River Delta, water elementals have been stirred up by the actions of our foes upstream. Destroy them and gather 5 whirlpool cores. You'll not only calm the river, you'll power up our portal.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #241 73.8 53.9
Coordinates
- Turn-inTwilight Highlands 73.8, 53.9
/way #241 73.8 53.9 - Objective area (centre of the marked area)Twilight Highlands 66.4, 45.7
/way #241 66.4 45.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Honor the Flame about 1,120 yards
- More Doom about 1,270 yards
- Xal'atath's Proven Faithful about 1,280 yards
- Where Are the Workers? about 1,490 yards
- A Little Goodwill about 1,490 yards
- Worthwhile Repairs about 1,490 yards
- Peon Promotions! about 1,490 yards
- Twilight's Dawn about 1,570 yards
- The Twilight Highlands about 1,570 yards
- Cult It Out about 1,570 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Dragonmaw Port, Twilight Highlands
- Bloodgulch, Twilight Highlands
- The Krazzworks, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: Orgrimmar +250
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in Twilight Highlands that reward Orgrimmar reputation: Emergency Aid (+150), Stalled Negotiations (+75), Dangerous Compassion (+75), Madness (+250), Securing the Beach Head (+10), Cementing Our Victory (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 72 of 236.
Previous: Securing the Beach Head · Next: Cementing Our Victory
- 67Negotiations Terminated
- 68You Say You Want a Revolution
- 69Insurrection
- 70Death to Mor'ghor
- 71Securing the Beach Head
- 72Muddied Waters
- 73Cementing Our Victory
- 74Saurfang Will be Pleased
- 75Traitor's Bait
- 76Return to the Highlands
- 77The Southern Flank
- 78Scouting the Shore
Showing steps 67 to 78 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Securing the Beach Head
Something troubles me, <name>. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans. Twilight spies cower within our midst! I'm going to take one of our remaining ships back to Orgrimmar to roll some heads.
After this quest
Taken from the storyline's own step order.
- Cementing Our Victory
Our alliance with the Dragonmaw is secured, but this port is far from combat ready. These flimsy wooden walls are an embarrassment to the Warchief. When water elementals carve their way through rock, as they have in the Verrall River, they create a peculiar kind of muck.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.