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Quest

Muddied Waters

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Binker+16via Wowhead (opens the original comment in a new tab)

To progress with the quest chain, you will also need to complete the quest "Cementing Our Victory", given by Omak."Cementing our victory" is in the same area as this quest you might as well pick it up and do them both together; Omak is outside the portal tent. Once both are completed Artesh will hand out the next quest "The Warchief Will Be Pleased". This is not immediately clear and it took me a while to work out how to progress.

2
762672+4via Wowhead (opens the original comment in a new tab)

If you just want the portal to twilight highlands to open for you, finish this quest then do Cementing Our Victory", given by Omak right outside the hut. After this, the portal is opened back to the city. One more quest for the boss gets you the portal opened fully.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26784

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26784))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 72 of 236
Rewards13g 74s, 4,800 XP

Description

The elemental powers are strong here in the Highlands, {name}. It is why the Twilight's Hammer chose to build their stronghold here. In the right hands, we can channel this energy into something productive... like a portal directly to Orgrimmar. Northwest of here, at the Verrall River Delta, water elementals have been stirred up by the actions of our foes upstream. Destroy them and gather 5 whirlpool cores. You'll not only calm the river, you'll power up our portal.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 9 mapped points
Twilight Highlands map showing where to go for Muddied WatersTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 73.8 53.9

Coordinates

  • Turn-inTwilight Highlands 73.8, 53.9/way #241 73.8 53.9
  • Objective area (centre of the marked area)Twilight Highlands 66.4, 45.7/way #241 66.4 45.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Dragonmaw Port, Twilight HighlandsHorde · about 40 yards north
  • Bloodgulch, Twilight HighlandsHorde · about 1,100 yards west
  • The Krazzworks, Twilight HighlandsHorde · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 480 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationOrgrimmar +250

Reward details

Reputation: Orgrimmar +250

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in Twilight Highlands that reward Orgrimmar reputation: Emergency Aid (+150), Stalled Negotiations (+75), Dangerous Compassion (+75), Madness (+250), Securing the Beach Head (+10), Cementing Our Victory (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 72 of 236.

Previous: Securing the Beach Head · Next: Cementing Our Victory

  1. 67Negotiations Terminated
  2. 68You Say You Want a Revolution
  3. 69Insurrection
  4. 70Death to Mor'ghor
  5. 71Securing the Beach Head
  6. 72Muddied Waters
  7. 73Cementing Our Victory
  8. 74Saurfang Will be Pleased
  9. 75Traitor's Bait
  10. 76Return to the Highlands
  11. 77The Southern Flank
  12. 78Scouting the Shore

Showing steps 67 to 78 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Securing the Beach HeadTwilight Highlands · Level 30-35

    Something troubles me, <name>. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans. Twilight spies cower within our midst! I'm going to take one of our remaining ships back to Orgrimmar to roll some heads.

After this quest

Taken from the storyline's own step order.

  • Cementing Our VictoryTwilight Highlands · Level 30-35

    Our alliance with the Dragonmaw is secured, but this port is far from combat ready. These flimsy wooden walls are an embarrassment to the Warchief. When water elementals carve their way through rock, as they have in the Verrall River, they create a peculiar kind of muck.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.