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Quest

Mysterious Necklace

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
SideBoth
SharableYes
Added inThe War Within
Quest ID83555

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83555))

Requirements

Read from the quest filters in the current retail client build.

What to do

StorylineArcane Desolation, step 8 of 11
Rewards3g 9s, 1,450 XP

Description

<The gem pulses with arcane energy, hinting at ancient magic woven into its very core.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for Mysterious NecklaceTurn-inObjective area

In-game waypoint: /way #2248 61.5 42.9

Coordinates

  • Turn-inIsle of Dorn 61.5, 42.9/way #2248 61.5 42.9
  • Objective areaIsle of Dorn 62.2, 41.6/way #2248 62.2 41.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 500 yards east
  • Rambleshire, Isle of DornAlliance and Horde · about 840 yards north
  • Dornogal, Isle of DornAlliance and Horde · about 1,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Arcane Desolation

Part 8 of 11.

Previous: Trinkets, Curios and Other Powerful Objects · Next: Maybe You Shouldn't Touch That

  1. 1Survivor's Guilt
  2. 2The Hardest Part
  3. 3Arcane Wasteland
  4. 4Lessons in Defensive Magic
  5. 5Feeling Blue
  6. 6Magic-stealing Kobolds
  7. 7Trinkets, Curios and Other Powerful Objects
  8. 8Mysterious Necklace
  9. 9Maybe You Shouldn't Touch That
  10. 10Trapped Between Life and Death
  11. 11Somehow We Survived

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Magic-stealing Kobolds
  2. 2Mysterious Necklace
  3. 3Maybe You Shouldn't Touch That

Step 2 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Trinkets, Curios and Other Powerful ObjectsKriegval's Rest · Level 80

    The kobolds here could get up to untold mischief with the items they have stolen. Take what you can back from them by... whatever means you see fit. While you deal with the kobolds around Mourning Rise's grave sites, I will go underground and search Kriegval's Rest and do the same.

After this quest

Taken from the storyline's own step order.

  • Maybe You Shouldn't Touch ThatIsle of Dorn · Level 80

    This necklace... It is clearly full of powerful magic, but... it is elusive--as if it is hiding its origin from me. You take another look. Maybe there's something obvious I'm missing.

The storyline at a glance

Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.

Maps its steps are placed on (steps per map): Isle of Dorn (11).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.