As of today 28th of November there is a World Quest in this area, this in turn changes this area - to not contain the required quest mobs but a bunch of Elite mobs. Can anyone else confirm this?
Quest
Mysterious Masks
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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If you go to the area of 76.44 30.94 you can find the mobs you need to complete this quest during the World Quest.
If you head slightly north east of where the quest circle is (75.78, 32.62), you can still get masks while the quest is bugged with Elites from the World Quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58162))
What to do
Description
The village, my friends, gone. They are no more. I came back from the nearby grove to find them... like this. Even Lavrash, my best friend! He came at me with only violence in his heart. They are all wearing these masks now, and they are not themselves anymore. Please, deliver them from this fate. Bring me their masks and perhaps we can decipher this mystery.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 70.4 32.6
Coordinates
- Turn-inArdenweald 70.4, 32.6
/way #1565 70.4 32.6 - Objective area (centre of the marked area)Ardenweald 73.3, 35.5
/way #1565 73.3 35.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Stolen Loa about 130 yards
- Minions of Mueh'zala about 180 yards
- Nothing Left to Give about 200 yards
- Spirits of the Glen about 230 yards
- They Need to Calm Down about 230 yards
- Mizik the Haughty about 230 yards
- Ride to Heartwood Grove about 380 yards
- Souls of the Forest about 400 yards
- Nightmares Manifest about 410 yards
- Return to Tirna Vaal about 410 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Tirna Vaal, Ardenweald
- Hibernal Hollow, Ardenweald
- Glitterfall Basin, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Wild Hunt +160
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Other quests in Ardenweald that reward The Wild Hunt reputation: Supplies Needed: Amber Grease (+160), Unsafe Workplace (+160), Supplies Needed: More Husks! (+160), Gifts of the Forest (+160), Tied Totem Toter (+160), Ages-Echoing Wisdom (+160).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Ominous Stone
Part 2 of 8.
Previous: Forest Disappearances · Next: Cult of Personality
- 1Forest Disappearances
- 2Mysterious Masks
- 3Cult of Personality
- 4A Desperate Solution
- 5The Crumbling Village
- 6Cut the Roots
- 7Take the Power
- 8Unknown Assailants
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Forest Disappearances
A moment of your time, friend? A short while ago a sylvar named Partik came seeking the aid of our grove. He said his village was under attack by the gorm and was in danger of crumbling away altogether. I told him we could not spare any soldiers, but their people were welcome to take refuge with us.
After this quest
Taken from the storyline's own step order.
- Cult of Personality
Some of my people are still alive! We must rescue them! The prisoners are kept in cages throughout the ridge, waiting for this horrible fate to befall them. Please, set them free. We cannot let what happened to Lavrash happen to them!
Quests that require this one
The storyline at a glance
An Ominous Stone has 8 steps, from Forest Disappearances to Unknown Assailants.
Maps its steps are placed on (steps per map): Ardenweald (8).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.