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Quest

No Plan Survives Contact with the Enemy

A World of Warcraft quest in The Jade Forest. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Yagi+5via Wowhead (opens the original comment in a new tab)

Panderia REMIX

If you get ported back to the boat and can't get back down, GO TO THE EDGE AND MOUNT UP....FLY STRAIGHT OUT AND THEN DOWN....good luck!

Hope this helps from someone who deleted a few toons.

2
Megalithian+1via Wowhead (opens the original comment in a new tab)

Level 11 timerunning character here, no flying unlocked, kept getting ported back every 20-30 seconds or so. First time it happened, the toy "whispers of Rai'vosh" worked - but the drop was too high, toy ran out and a gard landing left me at less than 5% of my health. To my surprise, second time it happened I used a flying mount, and at level 11 it worked - just be sure to get quite a distance away from the Skyfire before going down to land, otherwise it ports you back again. (Took a few tries, only when I was all the way on the farthest edge of the island there was no annoying porting back.)

1 more comment below ↓

Quest facts

LevelLevel 10-35
Quest ID30069

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30069))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineThe Jade Forest, Paw'don Village, step 5 of 19
Rewards13g 74s, 4,800 XP

Description

Quickly and quietly; that's how SI:7 prefers to operate. That was the plan, at least. Rell Nightwind is already inside Garrosh'ar Point looking for signs of Anduin and Taylor, but it's getting hot in there and he needs support. Fight yer way through these dogs and find Rell!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Jade Forest Quest turn-in 16 mapped points
The Jade Forest map showing where to go for No Plan Survives Contact with the EnemyTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #371 45.3 95.0

Coordinates

  • Turn-inThe Jade Forest 45.3, 95.0/way #371 45.3 95.0
  • Objective area (centre of the marked area)The Jade Forest 44.3, 92.6/way #371 44.3 92.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Jade Forest map

Quests whose map markers the client places closest to this one on The Jade Forest, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on The Jade Forest:

  • Paw'Don Village, Jade ForestAlliance · about 460 yards north
  • Lion's Landing, Krasarang WildsAlliance · about 670 yards south-west
  • Pearlfin Village, Jade ForestAlliance · about 1,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 130 yards north-west
  • Objective areaabout 120 yards north-west
  • Objective areaabout 230 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

The Jade Forest, Paw'don Village

Part 5 of 19.

Previous: Touching Ground · Next: Welcome Wagons

  1. 1The King's Command
  2. 2The Mission
  3. 3Unleash Hell
  4. 4Touching Ground
  5. 5No Plan Survives Contact with the Enemy
  6. 6Welcome Wagons
  7. 7The Right Tool For The Job
  8. 8Envoy of the Alliance
  9. 9The Cost of War
  10. 10Pillaging Peons
  11. 11Critical Condition
  12. 12Priorities!

Showing steps 1 to 12 of 19.

Also part of: The Jade Forest (part 3 of 88), Mists of Pandaria (part 5 of 19).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Touching GroundThe Jade Forest · Level 10-35

    Their town is burning and their men are scattered and broken. I need every available man on the ground NOW to finish them off. Grab one of the parachutes on the edge of the ship and get down there!

After this quest

Taken from the storyline's own step order.

  • Welcome WagonsThe Jade Forest · Level 10-35

    Did you see the size of those war wagons? They're packing so many explosives, I cannae tell if the Horde is here to take over this continent or just blow it out of the sea! We need to neutralize those wagons before they leave Garrosh'ar Point. Here, take me pocket flares.

The storyline at a glance

The Jade Forest, Paw'don Village has 19 steps, from The King's Command to Onward and Inward.

Maps its steps are placed on (steps per map): The Jade Forest (18), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on The Jade Forest map

  • The Jade Forest, Dawn's Blossom & Tian Monastery & Nectarbreeze Village39 steps, starts with In Search of Wisdom
  • The Jade Forest, Greenstone Quarry & Terrace of Ten Thunders & The Jade Serpent35 steps, starts with All We Can Spare
  • The Jade Forest, Strange Bedfellows & Grookin Hill24 steps, starts with Nazgrim's Command
  • The Jade Forest, The White Pawn & Pearlfin Village19 steps, starts with SI:7 Report: Lost in the Woods
  • Order of the Cloud Serpent17 steps, starts with Wild Things
  • The Jade Forest, The Waterspeaking Ceremony13 steps, starts with The White Pawn

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.