Destructive Ward Fully Charged on 42,31
Quest
No Place to Run
A World of Warcraft quest in Dragonblight. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I had some trouble completing this on my lvl72 rogue. Here are some tips I figured out:
- Make sure you pull the guys away from the Destructive Ward. They're buffed with Smoldering Bones which will periodically tick the ward down.
- Let one of the adds beat on the Ward while you finish off an existing add. Don't pick up more than one.
- If you're about to die, let all adds beat on the Ward. The charging is quite quick and the Ward has a lot of life. I had 5% life and I let 4 adds beat on the Ward and still completed the quest. You really only need to kill the first three adds.
Good luck!
I tried this 4 times as a priest, and died every time to a horde of skeletons, spawning way faster than I could kill them. Even a passing Snowfall Elk agroed the stone, and I can confirm it can no longer be healed. The only good thing is that the skeletons count towards No One To Save You.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12261))
What to do
Description
They're drawing power from the bones of my dead brothers... I have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway. Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine... where the road starts to give way to snow. Defend it until it is fully charged.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #115 35.2 30.1
Coordinates
- Turn-inDragonblight 35.2, 30.1
/way #115 35.2 30.1 - Objective areaDragonblight 41.9, 31.7
/way #115 41.9 31.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dragonblight map
- Warchief's Command: Dragonblight! about 620 yards
- Desecrate this Fire! about 700 yards
- Honor the Flame about 710 yards
- Hero's Call: Dragonblight! about 1,010 yards
- Galakrond's Unrest about 1,250 yards
- Across Transborea about 1,500 yards
- The Touch of an Aspect about 1,660 yards
- Dahlia's Tears about 1,660 yards
- The Day That Chromie Dies about 1,660 yards
- Rewind about 1,660 yards
Quests whose map markers the client places closest to this one on Dragonblight, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dragonblight:
- Fordragon Hold, Dragonblight
- Agmar's Hammer, Dragonblight
- Kor'kron Vanguard, Dragonblight
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 43 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: The Wyrmrest Accord +250
With the Blue Dragonflight's violent upheaval against all mortal users of magic, the remaining dragonflights have banded under the leadership of the Red Dragonflight to combat their wayward kin.
Reputation group: Wrath of the Lich King.
Other quests in Dragonblight that reward The Wyrmrest Accord reputation: Gaining an Audience (+25), Informing the Queen (+10), Disturbing Implications (+250), One of a Kind (+250), Mighty Magnataur (+250), Reclusive Runemaster (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dragonblight
Part 48 of 149.
Previous: The Obsidian Dragonshrine · Next: No One to Save You
- 43Return to the Earth
- 44Through Fields of Flame
- 45The Steward of Wyrmrest Temple
- 46Informing the Queen
- 47The Obsidian Dragonshrine
- 48No Place to Run
- 49No One to Save You
- 50The Best of Intentions
- 51Defiling the Defilers
- 52Culling the Damned
- 53Neltharion's Flame
- 54Tales of Destruction
Showing steps 43 to 54 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Obsidian Dragonshrine
The Scourge come. Korialstrasz calls upon his allies in a futile attempt to save their Ruby Dragonshrine, but it seems the good graces of the red flight don't extend to saving the shrines of the other flights. Surprised? I'm not.
After this quest
Taken from the storyline's own step order.
- No One to Save You
We will spare no one. Outside, lowly necrolytes and their skeletal servants shame my land with their presence. Slaughter them all.
The storyline at a glance
Dragonblight has 149 steps, from The Liquid Fire of Elune to Really Big Worm.
Maps its steps are placed on (steps per map): Dragonblight (144), Crystalsong Forest (5).
Steps of this storyline count toward:
Other storylines on the Dragonblight map
- Lorewalking: Arthas
- The Deaths of Chromie
- Fulfilling the Prophecy II
- Icecrown
- Light's Wrath
- Aluneth, Greatstaff of the Magna
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.