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Quest

No Problem Tar Can't Solve

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
LiriellGarrosh+2via Wowhead (opens the original comment in a new tab)

The pools of tar that the Tar Oozes wander around in give you a buff called Tar Pit. It should be a debuff, because the tooltip says, "Increase Fire damage taken by 25%". The good thing is, the buff/debuff falls off quickly after you leave the pool of tar and take a few steps on clean ground.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 20-60
ZoneNazmir
LocationNazmir, Vol'dun
Quest ID49776

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49776))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereNazmir, Vol'dun
StorylineThis is the Pits, step 2 of 7
Rewards25g 74s, 8,150 XP

Description

I'm not going to lie... I did wicked things in my youth and I've been living with de shame ever since. But Zaluto is going to die without my healing, and we're all going to die if dat dino isn't taken care of. Dere is a lot of tar in dis area. I need it to cure Zaluto of whatever is infecting him here. Get me dat tar, and I'll be able to save Zaluto from dis fate.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 13 mapped points
Nazmir map showing where to go for No Problem Tar Can't SolveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #863 24.2 53.1

Vol'dun Objective area 1 mapped point
Vol'dun map showing where to go for No Problem Tar Can't SolveObjective area

In-game waypoint: /way #864 66.2 58.8

Coordinates

  • Turn-inNazmir 24.2, 53.1/way #863 24.2 53.1
  • Objective area (centre of the marked area)Nazmir 21.7, 54.6/way #863 21.7 54.6
  • Objective areaVol'dun 66.2, 58.8/way #864 66.2 58.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Nazmir:

  • Vulpera Hideaway, Vol'dunHorde · about 760 yards north-west
  • Zo'bal Ruins, NazmirHorde · about 910 yards north-east
  • Zul'jan, NazmirHorde · about 1,200 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationZandalari Empire +75

Reward details

Reputation: Zandalari Empire +75

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Other quests in Nazmir that reward Zandalari Empire reputation: Won't Leaf Him to Die (+75), On The Run (+75), Don't Go into the Light (+10), Bad To The Bone (+75), Recovering Ancient Fire (+75), Catch Me if You Can (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

This is the Pits

Part 2 of 7.

Previous: On The Run · Next: Won't Leaf Him to Die

  1. 1On The Run
  2. 2No Problem Tar Can't Solve
  3. 3Won't Leaf Him to Die
  4. 4Don't Go into the Light
  5. 5Bad To The Bone
  6. 6Recovering Ancient Fire
  7. 7Catch Me if You Can

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • On The RunNazmir · Level 20-60

    <The guard captain appears to be fatally wounded.> We were... transporting prisoners when de ambush came... a giant devilsaur... tore through everything. Most of de prisoners escaped in de carnage... dese are hardened criminals. Dey cannot be allowed to roam free!

After this quest

Taken from the storyline's own step order.

  • Won't Leaf Him to DieNazmir · Level 20-60

    I may have done some wicked things in my past, but I won't leave dis guard to die. Zulajin has taken a nasty bite outta Zaluto... and has also infected him with some weird voodoo. But don't worry, because today is our lucky day. I have a plan to cure him. Dere are sweetleaf bushes nearby!

Quests that require this one

The storyline at a glance

This is the Pits has 7 steps, from On The Run to Catch Me if You Can.

Maps its steps are placed on (steps per map): Nazmir (6), Vol'dun (1).

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.