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Quest

Nazgrim's Command

A World of Warcraft quest in The Jade Forest. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-35
Quest ID31999

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(31999))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineThe Jade Forest, Strange Bedfellows & Grookin Hill, step 1 of 24
Rewards1g 37s 40c, 600 XP

Description

You have a comfortable base of operations, no Alliance around for miles, and a few Horde veterans by your side. It looks like it's time to start painting this continent red. General Nazgrim should know where to start.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Jade Forest Quest turn-in 2 mapped points
The Jade Forest map showing where to go for Nazgrim's CommandTurn-inObjective area

In-game waypoint: /way #371 28.4 24.9

Coordinates

  • Turn-inThe Jade Forest 28.4, 24.9/way #371 28.4 24.9
  • Objective areaThe Jade Forest 27.6, 24.3/way #371 27.6 24.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Jade Forest map

Quests whose map markers the client places closest to this one on The Jade Forest, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on The Jade Forest:

  • Honeydew Village, Jade ForestHorde · about 440 yards north
  • Tian Monastery, Jade ForestAlliance and Horde · about 1,100 yards east
  • Grookin Hill, Jade ForestHorde · about 1,100 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money1 gold37 silver
Experience600 XP

Storyline

The Jade Forest, Strange Bedfellows & Grookin Hill

Part 1 of 24.

Next: Forensic Science

  1. 1Nazgrim's Command
  2. 2Forensic Science
  3. 3Missed Me By... That Much!
  4. 4Acid Rain
  5. 5Lay of the Land
  6. 6Stay a While, and Listen
  7. 7A Mile in My Shoes
  8. 8If These Stones Could Speak
  9. 9Peering Into the Past
  10. 10Family Tree
  11. 11Swallowed Whole
  12. 12Orders are Orders

Showing steps 1 to 12 of 24.

Also part of: The Jade Forest (part 18 of 83).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Forensic ScienceThe Jade Forest · Level 10-35

    These creatures are everywhere - and very hostile! We'll need to deal with them before any more Alliance show up. This one's taken quite a beating, but I've still made some determinations about its anatomy.

The storyline at a glance

The Jade Forest, Strange Bedfellows & Grookin Hill has 24 steps, from Nazgrim's Command to Boom Goes the Doonamite!.

Maps its steps are placed on (steps per map): The Jade Forest (24).

Steps of this storyline count toward:

Other storylines on The Jade Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.