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Quest

On the Hunt

A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 35-60
CategoryHorde War Campaign
Quest ID51536

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51536))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

Looks like the magic the Kul Tirans used on our ships is beginning to dissipate, but I'm sure what happened to our ships here is only just the beginning. Get to the shore. We need to contact the survivors and find out just what we're up against.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormsong Valley Quest turn-in 3 mapped points
Stormsong Valley map showing where to go for On the HuntTurn-inObjective areaObjective area

In-game waypoint: /way #942 50.4 26.2

Coordinates

  • Turn-inStormsong Valley 50.4, 26.2/way #942 50.4 26.2
  • Objective areaStormsong Valley 51.4, 22.0/way #942 51.4 22.0
  • Objective areaStormsong Valley 51.0, 20.9/way #942 51.0 20.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormsong Valley map

Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Stormsong Valley:

  • Warfang Hold, Stormsong ValleyHorde · about 290 yards south
  • Windfall Cavern, Stormsong ValleyHorde · about 590 yards east
  • Seekers Vista, Stormsong ValleyAlliance and Horde · about 720 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards north
  • Objective areaabout 200 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Storming In

Part 4 of 11.

Rexxar has already established an outpost in Stormsong Valley, but his forces have been surrounded.

Previous: A Wall of Iron · Next: Onward!

  1. 1The Warlord's Call
  2. 2Storming In
  3. 3A Wall of Iron
  4. 4On the Hunt
  5. 5Onward!
  6. 6Hunt Them Down
  7. 7Almost Worth Saving
  8. 8Douse the Flames
  9. 9Reclaiming What's Ours
  10. 10Champion: Rexxar
  11. 11Return to Zuldazar

Also part of: Gaining a Foothold (part 32 of 42).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Wall of IronLevel 35-60

    The enemy has pushed our men to the shore and sunk their ships. They have nowhere to run and nowhere to hide; it's up to us to save them! Get below deck, man a cannon, and start laying down some covering fire. They're depending on us!

After this quest

Taken from the storyline's own step order.

  • Onward!Level 35-60

    I'm glad you came, <name>. With your help, we will show these Kul Tiran dogs what happens when you face a cornered beast! Warfang Hold is just up the path from here. Come, I'll fill you in on the details.

The storyline at a glance

Storming In has 11 steps, from The Warlord's Call to Return to Zuldazar.

Maps its steps are placed on (steps per map): Stormsong Valley (9), Zuldazar (2).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Zandalar and Kul Tiras.

Other storylines on the Stormsong Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.