At the moment of writing the canon was inside the ship on the lower deck
The door down is in the middle of the ship, closer to the front part.
Just take stairs down from questgiver and move strait, you will see the entrance there.A Wall of Iron quest video: https://www.youtube.com/watch?v=Lcm0Fh9vnXk
This quest is part of the Horde War Campaign.
Stormsong Valley Foothold questchain of Ready for War <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is The Kul Tiras Campaign37Stormsong Valley Foothold[npc=138365]Stormsong Valleyhttps://youtu.be/Lcm0Fh9vnXk401Stormsong Valley Foothold[npc=138688]Stormsong Valleyhttps://youtu.be/GKZRjah5EFY412Stormsong Valley Foothold[npc=138688]Stormsong Valleyhttps://youtu.be/jcf23HQWWvo423Stormsong Valley Foothold[npc=138677]Stormsong Valleyhttps://youtu.be/QlpoYAj-SVY43Stormsong Valley Foothold[npc=138867]Stormsong Valleyhttps://youtu.be/fuiAa5bXn7w45Stormsong Valley Foothold[npc=138876]Stormsong Valleyhttps://youtu.be/KHZgv4RsYkk
Id column is approximate quest № In Kul Tiras storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Ready for War <= for more info about order
Quest
A Wall of Iron
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To complete the quest you need to man [npc=138312].
Jump down to Garona and go down to the lower deck to find the cannons.
Bomb down 40 Alliance soildier to complete the quest.A Wall of Iron - www.youtube.com/watch?v=n_sZgHIBHIw
Just pick one spawn spot for a group of invaders, spam that spot and hope you get the credit before someone else gets it. Saved me some time.
Also, really bad design to not make the beach scene personal.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51643))
Requirements
Read from the Blizzard quest API.
Description
The enemy has pushed our men to the shore and sunk their ships. They have nowhere to run and nowhere to hide; it's up to us to save them! Get below deck, man a cannon, and start laying down some covering fire. They're depending on us!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 51.1 21.2
Coordinates
- Turn-inStormsong Valley 51.1, 21.2
/way #942 51.1 21.2 - Objective areaStormsong Valley 51.2, 20.9
/way #942 51.2 20.9 - Objective area (centre of the marked area)Stormsong Valley 51.9, 28.6
/way #942 51.9 28.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- A Display of Power about 420 yards
- Tickets, Please? about 440 yards
- Securing Warfang Hold about 440 yards
- Spy Games about 440 yards
- Communication Breakdown about 440 yards
- Tracking Tidesages about 480 yards
- Let's Burn! about 610 yards
- No Price Too High about 770 yards
- They Will Know Fear about 770 yards
- Scattering Our Enemies about 770 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Warfang Hold, Stormsong Valley
- Windfall Cavern, Stormsong Valley
- Seekers Vista, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 13 on Wowhead.
Storyline
Storming In
Part 3 of 11.
Rexxar has already established an outpost in Stormsong Valley, but his forces have been surrounded.
Previous: Storming In · Next: On the Hunt
- 1The Warlord's Call
- 2Storming In
- 3A Wall of Iron
- 4On the Hunt
- 5Onward!
- 6Hunt Them Down
- 7Almost Worth Saving
- 8Douse the Flames
- 9Reclaiming What's Ours
- 10Champion: Rexxar
- 11Return to Zuldazar
Also part of: Gaining a Foothold (part 31 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Storming In
Front and center, <name>! As of last night, we received word that Rexxar's force at Warfang Hold in Stormsong was surrounded by a Kul Tiran army and an attack is imminent. As soon as you have your things packed, go speak with Dread-Admiral Tattersail and we'll get underway. There's no time to waste!
After this quest
Taken from the storyline's own step order.
- On the Hunt
Looks like the magic the Kul Tirans used on our ships is beginning to dissipate, but I'm sure what happened to our ships here is only just the beginning. Get to the shore. We need to contact the survivors and find out just what we're up against.
The storyline at a glance
Storming In has 11 steps, from The Warlord's Call to Return to Zuldazar.
Maps its steps are placed on (steps per map): Stormsong Valley (9), Zuldazar (2).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- A House in Peril
- Secrets of Stormsong Valley
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.