If you can't pick up this quest as it's absent from the camp, you may have neglected to finish An End to the End. This quest takes place on the border between Hallowfall and Azj-Kahet, and it's very easy to miss on the map. You'll need to complete that, then return to Hallowfall to finish off some business with Faerin, at which point you can return to Faerin's Advance. She'll then be able to give you the Scrappy Straggler quest. (Note this may be hotfixed to no longer be an issue).
Quest
Scrappy Straggler
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
What, not even a "hello" from Flynn to his old buddy from the 4th War? We crawled through sewers together, got blind drunk looking for Freehold together, basically saved the day for the Alliance together and he just treats me like some random adventurer he's never seeen before? Cold, Blizz, so very cold.
So, for Alliance players who did the Kul Tiras story, we see Flynn for the first time in, like, five years and he has nothing to say? I know he's poisoned, but like, "you're a sight for sore eyes" or something might've been nice.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78236))
What to do
Description
If someone got left behind, we need to do something about that. I hate to say it, but these people need someone to protect them here. I have to stay. Find this straggler. And while you're at it, take a peek behind enemy lines. See if you can find anything useful.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2255 63.1 27.2
Coordinates
- Turn-inAzj-Kahet 63.1, 27.2
/way #2255 63.1 27.2 - Objective areaAzj-Kahet 59.4, 19.4
/way #2255 59.4 19.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Relics of War: Rak-Zakaz about 140 yards
- To Arathi's End about 430 yards
- Delves: The Underkeep about 430 yards
- Maggots in your Eyes about 440 yards
- Here's the Plan about 440 yards
- Advance to Faerin about 440 yards
- Infested Infestation about 500 yards
- Prisoner Preservation about 500 yards
- Antifungal Firestarter about 500 yards
- Removing the Cap about 500 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Faerin's Advance, Azj-Kahet
- Weaver's Lair, Azj-Kahet
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
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Storyline
Unraveling the Trapped
Part 3 of 14.
Previous: Rations and Revelations · Next: Force Your Way
- 1The Weaver's Gift
- 2Rations and Revelations
- 3Scrappy Straggler
- 4Force Your Way
- 5Strategic Edge
- 6Let Fly!
- 7Not Quite Dead
- 8I Think I'm a Drone Now
- 9Specific Personages
- 10General Admission
- 11Dalaran's Most Distressed
- 12Stolen Influence
- 13Just Act Casual
- 14The General's Consensus
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rations and Revelations
We found these prisoners fleeing a nearby nerubian military base. The circumstances of their escape are... unclear, even to them. As if someone else created the opening they needed to escape. They need rest, but we need to find out what happened in there. Food first.
After this quest
Taken from the storyline's own step order.
- Force Your Way
Even with the general gone, it's not going to be easy getting out of here. This place is infested. I know I'm hiding it well, but I'm not exactly feeling my best. I'm not sure I'll be much help in this state. You're going to have to clear a path for us.
The storyline at a glance
Unraveling the Trapped has 14 steps, from The Weaver's Gift to The General's Consensus.
Maps its steps are placed on (steps per map): Azj-Kahet (14).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.