If you lose the disguise, run out to the cave where ya got it and back in to the zone. It should auto reapply itself. I had mine pop off and had no clue what to do and it just reappeared when I went back.
Quest
Scouting Undercover
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest giver is: Fenn is Deepsea Refuge, a small cave at 38.25 30.91.
If you are a druid and you got into Travel Form and lost the disguise, get out of the area and out of combat, then re-enter again. It should pop the disguise back on you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55866))
Requirements
Read from the Blizzard quest API.
What to do
Description
Entering the stronghold alone would be a death wish. The Zanj'ir slaughter outsiders on sight. The only way to get in without being killed is to appear to be under the effects of a zoatroid. Even then, the mind-shackled are put to work. You must obey all commands, or they will know your mind is still your own. Once the Zanj'ir believe you are mind-shackled, it should be easier to navigate their domain and uncover their secret.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaIn-game waypoint: /way #1355 37.0 27.0
Coordinates
- Turn-inNazjatar 37.0, 27.0
/way #1355 37.0 27.0 - Turn-inNazjatar 38.9, 30.2
/way #1355 38.9 30.2 - Objective areaNazjatar 38.9, 30.3
/way #1355 38.9 30.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- A Good Offense about 90 yards
- Misdirection about 300 yards
- Turn the Scale about 330 yards
- Reinforced Cache about 370 yards
- We've Got Crabs! about 490 yards
- Drunk Angry Murlocs about 490 yards
- Mgglurky's Mugglrgl about 490 yards
- Most Delicious Clams about 500 yards
- The Eternal Palace: Queen's Gambit about 570 yards
- Plug the Geysers about 600 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Ashen Strand, Nazjatar
- The Tidal Conflux, Nazjatar
- Newhome, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Unshackled +75
Oppressed by the Naga, these refugees have banded together to rise up and seize their freedom.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward The Unshackled reputation: Stay Low, Stay Fast! (+225), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Settling In (+75), Scouting the Pens (+75), What Will It Grow? (+50).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Secrets in the Sea
Part 5 of 14.
Previous: What We Know of the Naga · Next: Sating Snapdragons
- 1Insight into Our Enemies
- 2Deteriorating Knowledge
- 3The Price is Death
- 4What We Know of the Naga
- 5Scouting Undercover
- 6Sating Snapdragons
- 7Working with Purpose
- 8We Can't Have Dull Weapons
- 9Stealing the Naga's Secrets
- 10Sea Slug Liquidation
- 11Coveted Crystals
- 12Let the Residue Lead You
- 13Clearing Out the Cache
- 14Down But Not Out
Also part of: Welcome to Nazjatar (part 30 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What We Know of the Naga
It feels good to be me again. I have you to thank for that. My head still hurts from the zoatroid's influence, but I think the others are worse off. Put some of this salve on their wounds, and I'll do my best to tell you what I know about the naga.
After this quest
Taken from the storyline's own step order.
- Sating Snapdragons
It's time for the snapdragons to feed, but it's a job best left to someone a little more expendable. The beasts will eat anything, including your arm if you don't move it away quickly enough. Luckily for you, they've developed a taste for Chitterspine Roe.
Other quests with this name
This one: Horde only · Nazjatar · Level 50.
The storyline at a glance
Secrets in the Sea has 14 steps, from Insight into Our Enemies to Down But Not Out.
Maps its steps are placed on (steps per map): Nazjatar (14).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.