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Quest

Scouting Undercover

A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mornosh+15via Wowhead (opens the original comment in a new tab)

In the cave where you turn in the previous quest (Deepsea Refuge, cave entrance 38.3, 30.9), there's a Zoatroid corpse on the ground to the left of the 4 NPCs that provides the necessary disguise. Amusingly, if you have your Ankoan follower with you, he gets a disguise too!

Once you enter the quest area, this one has a quick turn in and 2 fresh quests to pick up.

Note: the disguise drops when you leave the initial quest area, but automatically re-activates when you re-enter the area. Also, if you are in the quest area when your disguise drops (for example, because you fight a mob not impacted by the disguise), you will immediately aggro anything in range.

2
CatCoop+1via Wowhead (opens the original comment in a new tab)

The quest giver is in a cave at 38,30. Come to it from the west side (the path) and it'll be obvious. In other words, it's halfway up the hill just east of the path, which hopefully makes sense if you've been wandering around for a while like I did.

That is every comment on this page.

Quest facts

LevelLevel 50
Quest ID55599

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55599))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineSecrets in the Sea, step 5 of 14
Rewards2g 34s, 850 XP

Description

Entering the stronghold alone would be a death wish. The Zanj'ir slaughter outsiders on sight. The only way to get in without being killed is to appear to be under the effects of a zoatroid. Even then, the mind-shackled are put to work. You must obey all commands, or they will know your mind is still your own. Once the Zanj'ir believe you are mind-shackled, it should be easier to navigate their domain and uncover their secret.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazjatar Quest turn-in 4 mapped points
Nazjatar map showing where to go for Scouting UndercoverTurn-inTurn-inObjective areaObjective area

In-game waypoint: /way #1355 37.0 27.0

Coordinates

  • Turn-inNazjatar 37.0, 27.0/way #1355 37.0 27.0
  • Turn-inNazjatar 38.9, 30.2/way #1355 38.9 30.2
  • Objective areaNazjatar 38.9, 30.3/way #1355 38.9 30.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazjatar map

Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Nazjatar:

  • Ashen Strand, NazjatarAlliance · about 380 yards south-west
  • The Tidal Conflux, NazjatarAlliance · about 550 yards east
  • Mezzamere, NazjatarAlliance · about 780 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south-east
  • Objective areaabout 130 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold34 silver
Experience850 XP
ReputationWaveblade Ankoan +75

Reward details

Reputation: Waveblade Ankoan +75

An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.

Reputation group: Battle for Azeroth.

Other quests in Nazjatar that reward Waveblade Ankoan reputation: A Brief Respite (+500), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Where the Road Leads (+150), The Lost Shaman (+25), Elemental Fury (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Secrets in the Sea

Part 5 of 14.

Previous: What We Know of the Naga · Next: Sating Snapdragons

  1. 1Insight into Our Enemies
  2. 2Deteriorating Knowledge
  3. 3Bound by Honor
  4. 4What We Know of the Naga
  5. 5Scouting Undercover
  6. 6Sating Snapdragons
  7. 7Working with Purpose
  8. 8We Can't Have Dull Weapons
  9. 9Stealing the Naga's Secrets
  10. 10Sea Slug Liquidation
  11. 11Coveted Crystals
  12. 12Let the Residue Lead You
  13. 13Clearing Out the Cache
  14. 14Friends In Need

Also part of: Welcome to Nazjatar (part 30 of 47).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • What We Know of the NagaNazjatar · Level 50

    I owe you a debt. That much is clear. My mind still reels from the zoatroid's influence, but I fear the others suffer more visible wounds. Apply this salve to their wounds, and I will do my best to share what I know of the naga.

After this quest

Taken from the storyline's own step order.

  • Sating SnapdragonsNazjatar · Level 50

    It's time for the snapdragons to feed, but it's a job best left to someone a little more expendable. The beasts will eat anything, including your arm if you don't move it away quickly enough. Luckily for you, they've developed a taste for Chitterspine Roe.

Other quests with this name

This one: Alliance only · Nazjatar · Level 50.

The storyline at a glance

Secrets in the Sea has 14 steps, from Insight into Our Enemies to Friends In Need.

Maps its steps are placed on (steps per map): Nazjatar (14).

Steps of this storyline count toward:

Other storylines on the Nazjatar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.