She's at the lowest deck of the ship.
Quest
Silencing the Advisor
A World of Warcraft quest in Zandalar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you think you've reached the lowest level but can still see troll soldiers and prison cells then you're one level too high. Run to the other end of the ship and go through the narrow ramp to descend one more level where Ko'jan will be the only enemy present.
Advisor Ko'jan is on the absolute lowest level the the ship. Enter the inside of the ship on the deck level and head down. When you see the prison cell, run past it to the opposite end of the ship and you'll see stairs leading down. Take those and Enter the Crew's Quarters. From there, run all the way down and you'll run into the Advisor herself.
The respawn timer for me was less than one minute. The body from my kill was still there even after she respawned. I waited to turn my quest in to check and see how long it takes.
She is fairly easy to fight, speaking from a tank's perspective.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52789))
Requirements
Read from the Blizzard quest API.
Description
The ship's captain is nowhere to be found. Shandris and Falstad will handle locating him. We must go after the ship's advisor. Kelsey's logs indicate her name is Ko'jan. She may have methods to reach out to the mainland. We have to move before she tries to use any of them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zandalar:
- Xibala, Zuldazar
- Veiled Grotto, Zuldazar
- Mugamba Overlook, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 14 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Leave None Alive · Next: An End to the Killing
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
- 13Leave None Alive
- 14Silencing the Advisor
- 15An End to the Killing
- 16Champion: Shandris Feathermoon
- 17Operation: Heartstrike
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Leave None Alive
Our initial assault was a success. The Dark Iron dwarves are holding the line. Now it's our turn. You and I must cleave a path through these Zandalari and eliminate them. Our forces will handle any that remain.
After this quest
Taken from the storyline's own step order.
- An End to the Killing
Let's return to the upper decks and see what our current status is. Shandris should be there by now. I know Shandris and Falstad well enough that they will be there with the captain of this ship, dead or alive.
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.