There's no quest marker because reasons, but the turn-in appears once you go to the lowest level of the ship.
Quest
Leave None Alive
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
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If, like me, [npc=141719] is not appearing for turn-in. What you have to do is jump of the ship and swim out far enough that he will appear. Then swim back to the ship and signal the flare.
You can also take the void portal to Xibala and then take it back to the ship and it will appear
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52788))
Requirements
Read from the Blizzard quest API.
Description
Our initial assault was a success. The Dark Iron dwarves are holding the line. Now it's our turn. You and I must cleave a path through these Zandalari and eliminate them. Our forces will handle any that remain. Our goal is to weaken their forces and find two important targets: the ship's captain and its advisor. Let's go, {name}. If we fail here, all of our efforts will be thwarted.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 35.3 76.8
Coordinates
- Objective area (centre of the marked area)Zuldazar 34.8, 76.5
/way #862 34.8 76.5 - Objective areaZuldazar 34.5, 76.3
/way #862 34.5 76.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Final Verse about 570 yards
- A Test of Quills about 570 yards
- The Treasury Heist about 590 yards
- The Abyssal Scepter about 590 yards
- The Void Elves Stand Ready about 590 yards
- Find the Paper Trail about 590 yards
- The Void Solution about 590 yards
- Bilgewater Bonanza Go Boom about 590 yards
- Rocks of Ragnaros about 600 yards
- Mole Machinations about 600 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s first objective area marker on Zuldazar:
- Xibala, Zuldazar
- Veiled Grotto, Zuldazar
- Mugamba Overlook, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 13 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Victory Was Assured · Next: Silencing the Advisor
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
- 13Leave None Alive
- 14Silencing the Advisor
- 15An End to the Killing
- 16Champion: Shandris Feathermoon
- 17Operation: Heartstrike
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Victory Was Assured
Kelsey brought back the records you retrieved on the Isle of Fangs, but it was too late. What you see before you is Gral's Call, the missing Zandalari flagship, and they've spotted us. If they make it back to port, we will have the full fury of the Zandalari empire brought down upon us.
After this quest
Taken from the storyline's own step order.
- Silencing the Advisor
The ship's captain is nowhere to be found. Shandris and Falstad will handle locating him. We must go after the ship's advisor. Kelsey's logs indicate her name is Ko'jan. She may have methods to reach out to the mainland. We have to move before she tries to use any of them.
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.