Hi all
I present The Strike on Zuldazar quest chain. Part of Ready for War. To start this Questchain you need to have Revered reputation with [faction=2159].After finish this Questline you will reach Ready for War.
See Video Full Quest chain if need it - https://youtu.be/_eNmjGP-PRs
.Quest Name:Start and descriptionFinishAUTO START when you will get Revered reputation with [faction=2159]. Go on ship in Boralus.[npc=135612][npc=135612] - Speak with [npc=142374] He is next to rudder on ship to take you to Zuldazar.[npc=140257][npc=140257] - Speak with him to start Plan discussion.[npc=140257][npc=141287] - Jump on [npc=141301] and you will auto fly to the Isle of Fangs.[npc=141290]5a. Ship Logs[npc=141290] - You need to collect 6 [item=162253]. Best way is get on ship from all mobs can drop but rate is only 30%. After finish this Quest just jump to water to do next quest Sabotaging the Pa'ku.[npc=141290][npc=141289] - You need to place 4 [object=293673] on ship. All of them are under water ! not inside ship :).[npc=141289][npc=141290] - Jump [npc=143169] to get to Warport Rastari. [npc=141291] is next to tree.[npc=141291][npc=141291] - Speak with [npc=141288] to be disguised as a blood troll.[npc=141291][npc=141291] - You need to kill 3 mobs: [npc=141530] is over the steps 47 67, [npc=141535] inside bulding on wall 46 61 and [npc=141533] in room inside wall on 46 62. In Warport Rastari is a lot of horde soldiers Use all the time Flask of Invisibility that will be on your extra action bar no one will see you but if you will come to close to NPC they will discover you as well [npc=141502] have better vision don't come to close to them.[npc=141291][npc=141291] - You need to put 3 [object=293682] on warship in Warport Rastari. They are under water not inside ship :D.[npc=141291]8c. Void Vacation[npc=141288] - Use [item=162450] on 6 [npc=141501], do this quest with 8a and 8b ( i did not and i was crying xD lost time ). Use all the time Flask of Invisibility that will be on your extra action bar no one will see you but if you will come to close to NPC, they will discover you as well [npc=141502] have better vision don't come to close to them.[npc=141288][npc=141291] - Go to Xibala in Zuldazar to see [npc=140257].[npc=140257][npc=140257] - Use [npc=141611] to fly to Gral's Call.[npc=141719]11. Leave None Alive[npc=141719] - You need to kill 10 mobs on ship. You giving quest back to [npc=141719] to do it He need to stop fight otherwise you will be no able to do it.[npc=141719][npc=141719] - You need to kill [npc=141717] At the lowest deck on the ship. [npc=141719] will follow you.[npc=141719][npc=141719] - Go on top deck of Gral's Call, listen conversation and speak with [npc=141719] after that they will blows up ship and you need to go to Stormwind City to see King. After this Quest you will complete Ready for War. GOOD JOB ![npc=141291] - You can collect [spell=278996] speak with her after finish previus quest :) She is next to King.[npc=141291]
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Thank You i Hope that Help You
Quest
Victory Was Assured
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ride the Swiftwing gryphon in Xibala to Gral's Call ship.
Victory Was Assured quest video: https://www.youtube.com/watch?v=SQc0jsUkSlw
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
The Strike on Zuldazar questchain of the Ready for War achievement.102The Strike on Zuldazar[npc=135612]Wind's Redemptionhttps://youtu.be/mC2zg-wkGm4103The Strike on Zuldazar[npc=140257]Zuldazarhttps://youtu.be/aGvBYWt4tUA104The Strike on Zuldazar[npc=141287]Zuldazarhttps://youtu.be/n9wyhjYhdxQ107The Strike on Zuldazar[npc=141290]Zuldazarhttps://youtu.be/F4UOXgQ5Q9s108The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/IRUn4AgfDhQ111The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/O8uGVnZtTT8
Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)
This is bull%^&*. Can't they just portal everyone out of there?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52291))
Requirements
Read from the Blizzard quest API.
Description
Kelsey brought back the records you retrieved on the Isle of Fangs, but it was too late. What you see before you is Gral's Call, the missing Zandalari flagship, and they've spotted us. If they make it back to port, we will have the full fury of the Zandalari empire brought down upon us. We must board the ship and eliminate every Zandalari on board. Falstad will get us there. Let's move.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #862 35.1 77.2
Coordinates
- Turn-inZuldazar 35.1, 77.2
/way #862 35.1 77.2 - Objective areaZuldazar 40.5, 71.3
/way #862 40.5 71.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Final Verse about 540 yards
- A Test of Quills about 540 yards
- The Treasury Heist about 590 yards
- The Abyssal Scepter about 590 yards
- The Void Elves Stand Ready about 590 yards
- Find the Paper Trail about 590 yards
- The Void Solution about 590 yards
- Bilgewater Bonanza Go Boom about 590 yards
- Rocks of Ragnaros about 600 yards
- Mole Machinations about 600 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Veiled Grotto, Zuldazar
- Mugamba Overlook, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 12 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Victory is Assured · Next: Leave None Alive
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
- 13Leave None Alive
- 14Silencing the Advisor
- 15An End to the Killing
- 16Champion: Shandris Feathermoon
- 17Operation: Heartstrike
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Victory is Assured
Our task is finished. You've planted the bombs on two of the Zandalari's major flagships, and Keeshan has helped with the remainder. Let's return to Halford, the sooner we're done here, the better. It's far too risky for us to be at the Zandalari's doorstep.
After this quest
Taken from the storyline's own step order.
- Leave None Alive
Our initial assault was a success. The Dark Iron dwarves are holding the line. Now it's our turn. You and I must cleave a path through these Zandalari and eliminate them. Our forces will handle any that remain.
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.