If you can't see Anduin in the Throne room. You might be phased for stormwind for 5 or more other questlines. If you started any questline that is phasing Stormwind, you need to complete it first, to bring you back into the correct phasing.
"On Whispered Winds" - Darkshore BattleFront Quest Line
Check if you got the quest line On Whispered Winds
You need to continue the quest line until you complete "Shores of Fate"Macro to check: If any of these show "false", click the link above for "One Whispered Winds" and complete them. Stormwind should be back to normal afterwards.
/script for q,i in pairs({["On Whispered Winds ="]=53847,["Waning Hope ="]=53849,["Shores of Fate ="]=53988})do print(q,IsQuestFlaggedCompleted(i))end
"The Hand of Fate" Questline.
Check if you got the questline or any of the followups from The Hand of Fate
Macro to check: If any of these show "false", click the link above for "Hand of Fate" and complete them. Stormwind should be back to normal afterwards.
/script for q,i in pairs({["The Hand of Fate (1) ="]=47221,["The Hand of Fate (2)="]=48506,["Two If By Sea ="]=47222,["Light's Exodus ="]=47223,["The Vindicaar ="]=47224})do print(q,IsQuestFlaggedCompleted(i))end
"The Legion Returns" Questline
If you did not complete the initial Legionquestline, then Anduin is not king for you yet and thus you won't find him in the trone room. Check this questline: Legion: The Legion Returns
Macro to check: If any of these show "false", click the link above for "The Legion Returns" and complete them. Stormwind should be back to normal afterwards.
/script for q,i in pairs({["The Legion Returns ="]=40519,["To be prepared="]=42782,["The Battle for Broken Shore ="]=42740 ,["The Fallen Lion ="]=40517})do print(q,IsQuestFlaggedCompleted(i))end
"Sizing Up The Opposition" Questline
You can't be on Sizing Up The Opposition either, this will phase stormwind as well: /run print(IsQuestFlaggedCompleted(47473))
"A found Memento" Questline
You can't be on A Found Memento or the questline Summons to the Keep either, this will phase stormwind as well:
Macro first quest: /run print(IsQuestFlaggedCompleted(46268))
Macro questline: /script for q,i in pairs({["Summons to the Keep ="]=46272,["Consoling the King="]=46274,["A Kingdom's Heart ="]=46275,["The King's Path ="]=46282})do print(q,IsQuestFlaggedCompleted(i))end
Good luck
Quest
An End to the Killing
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For those that were a little stuck on this quest like I was, I wanted to shed a little light. The part where it tells you to talk to the NPC to have him blow up the ship can be a little confusing seeing as he is following you around and unable to be interacted with.
What you have to do is go to the very top of the ship, where you will find a void portal. Take the void portal and once you are on the mainland, the NPC will allow you to talk to him and you will have the option to blow up the ship. Once you select that, there will be a small cutscene and the quest will complete.
I hope this helps :3
What nobody mentioned, and took me quite a while to find out is that - you need to have REVERED reputation, in order to proceed with this step.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52790))
Requirements
Read from the Blizzard quest API.
What to do
Description
Let's return to the upper decks and see what our current status is. Shandris should be there by now. I know Shandris and Falstad well enough that they will be there with the captain of this ship, dead or alive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #84 85.8 31.7
Objective areaObjective areaIn-game waypoint: /way #862 34.8 76.2
Coordinates
- Turn-inStormwind City 85.8, 31.7
/way #84 85.8 31.7 - Objective areaZuldazar 34.8, 76.2
/way #862 34.8 76.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- A Found Memento same spot
- A Short-Lived Peace same spot
- Joining the Alliance same spot
- Demons Among Us same spot
- A Royal Audience same spot
- The Victor's Spoils same spot
- Demons Among Them same spot
- Summons to the Keep same spot
- The Missing Blade same spot
- Payment in Kind same spot
Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 62 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 62 on Wowhead.
Azeritex 800
Reward details
Reputation: 7th Legion +350
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Currency: Azerite x 800
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 15 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Silencing the Advisor · Next: Champion: Shandris Feathermoon
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
- 13Leave None Alive
- 14Silencing the Advisor
- 15An End to the Killing
- 16Champion: Shandris Feathermoon
- 17Operation: Heartstrike
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Silencing the Advisor
The ship's captain is nowhere to be found. Shandris and Falstad will handle locating him. We must go after the ship's advisor. Kelsey's logs indicate her name is Ko'jan. She may have methods to reach out to the mainland. We have to move before she tries to use any of them.
After this quest
Taken from the storyline's own step order.
Also counted by Ready for War
Its criteria name 8 quests; others include:
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Ready for War: its criteria name 8 quests, this one included.