Liverseeker is under a platform in the water.
Quest
Moonlight Gutter Swim
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The liverseeker can be found at the bottom of the water area.
Move to the bottom around /way 58.52 68.61
As mentioned in the comment from Ilions for [npc=217744]: The liverseeker hides behind a blue bubble.
Move to the bubble around /way 59.17 69.50
Tyvm! Was swimming around for 20 mins....now I feel like a dope
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79713))
What to do
Description
An Ascended's leg... A kobyss tribe feasting one or two dozen trueborns or skitterlings, perhaps even a sageform such as myself... But an Ascended is a different story. Let us approach this as intellectuals, and use the tools at our disposal to collect more data. What tools do we have? You. You are the tool. An intellectual tool of kobyss disposal. Dive into the lake's depths. Slay the largest of these creatures or their pets. And of course, bring me their innards.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2255 60.1 66.2
Coordinates
- Turn-inAzj-Kahet 60.1, 66.2
/way #2255 60.1 66.2 - Objective areaAzj-Kahet 59.2, 69.4
/way #2255 59.2 69.4 - Objective areaAzj-Kahet 56.6, 67.8
/way #2255 56.6 67.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Song of Restoring about 100 yards
- Enemies Abound about 110 yards
- The Path of Dissonance about 110 yards
- Kaheti Hospitality about 130 yards
- Resounding Repercussions about 200 yards
- Wild Reagents: Salien Gutters about 250 yards
- Relics of War: The Salien Gutter Conflict about 290 yards
- Armaments: Smithing Tools about 540 yards
- The Voice of the People about 550 yards
- Collecting a Concoction about 550 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Weaver's Lair, Azj-Kahet
- The Burrows, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
Gutter Work
Part 3 of 5.
Previous: That's Pretty Gross · Next: Rescuing the Food
- 1A Fin of Every Kind
- 2That's Pretty Gross
- 3Moonlight Gutter Swim
- 4Rescuing the Food
- 5Grand, Gutsy Solutions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- That's Pretty Gross
<You dislodge a familiar-looking appendage from the silt. It doesn't seem particularly kobyss, but perhaps a unique specimen will earn you an increased reward from Al'kubian.>
After this quest
Taken from the storyline's own step order.
- Rescuing the Food
While awaiting your innards-bestowing return, I observed some fascinating activity below. A consistent train of kobyss are dragging the limp bodies of my kin from the lake's waters and westerly into their cavern. My conclusion?
The storyline at a glance
Gutter Work has 5 steps, from A Fin of Every Kind to Grand, Gutsy Solutions.
Maps its steps are placed on (steps per map): Azj-Kahet (5).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.