the way to geto it is non instanced Atal'Dazar from viled grotto fp for alliance.
edited: the path is too the right hand side of the instance portal.
Quest
Stopping Antiquities Theft
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So you climbed all the freakin' way up the mountain for a world quest and now you're staring, dumbfounded, at an instance portal. Before you rage-hearth, turn to the right and keep climbing the mountain. Follow the trail around to the non-instanced stuff lying behind the portal. Voila, world quest!
It's not clear at first what you're meant to do here or how to reach the area!
If you've never been here (Both factions)
Begin at 49, 35, passing through the Temple of the Prophet archway and go up the small hill here. As you pass through a second archway into a plateau with several [npc=129515]s, turn immediately right and go up the steps (you'll see [npc=129504]s casting in a pyramid formation on your left as you climb the steps). There's 3 flights of steps and then you'll reach The Golden Road, a narrow pathway that bends its way up the mountain. You'll eventually come to a Pandarian style bridge with burning torches - Horde have a flight point here from [npc=130790].
Cross the bridge and the path bends back on itself up to the right. At 44, 37, there is a really well hidden dirt track that leads off to the right through some foliage. This is the Veiled Grotto, which Alliance players can capture after buying the [item=163048] from [npc=135446] at Honored with the [faction=2159] and completing the follower mission [mission=1888] and followup quests Mission Report: Veiled Grotto and Veiled Grotto, which will give them a quick flight point up here.
Atal'Dazar entrance
At the top, you'll reach the golden instance portal and summoning stone for Atal'Dazar. Turn to your right and follow the pale colored path up into the cliff, as it U-bends and goes under some trees into Atal'Dazar. It goes down into an open plan temple area where [npc=134738] will likely be standing. Take the steps on your left which descend down into the temple. Through the doorway next to [npc=139649], you'll go down a few more steps. Turn left and run straight along this walkway past [npc=135437]s and a patrolling [npc=135469]. At the end is a really large gold archway at 41, 42 guarded by a [npc=135469]. Run up these steps, turn right and run up the 2nd flight of steps to reach the top of the temple, where you will fight [npc=140718]s and [npc=140737]s for the quest.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53165))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Goblin Treasure Thieves x 10
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 40.5 42.8
Coordinates
- Objective areaZuldazar 40.5, 42.8
/way #862 40.5 42.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Greedy Goblin's Paradise about 180 yards
- City of Gold about 330 yards
- Vol'jin, Son of Sen'jin about 330 yards
- The King's Gambit about 350 yards
- Atal'Dazar: Ashes of a Warchief about 370 yards
- Honoring a True Leader about 580 yards
- Bittersweet Goodbyes about 690 yards
- The Full Prophecy about 760 yards
- Gorilla Warfare about 800 yards
- Heretics about 820 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- Veiled Grotto, Zuldazar
- Atal'Dazar, Zuldazar
- Temple of the Prophet, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Quest chain
- 1Gallywix Got Away
- 2Stopping Antiquities Theft
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Gallywix Got Away
I must confess my disappointment that we were not able to bring an end to Gallywix's greedy reign today. But I blame no one but myself, and will report the same to the High Commander. Your performance was exemplary, just as I expected.
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.