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Quest
Stretch Your Wings
A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is enough to make you dislike the expansion already with that said if you land back at the starting point without hitting the start over button you can keep your progress
I was so stoked on my new drak until this quest. Soar launches me too high to hit the rings, I can't X to lower my flight like usual, and the speed up spell only has two uses and doesn't lower me low enough to hit the rings. This is incredibly aggravating. I've played WoW for years and am completely lost in the @#$%ing starting zone. What is going on with this user interface? How do I lower my soar? WTF
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64873))
Requirements
Read from the Blizzard quest API.
What to do
Description
I am heartened to see that so many escaped the War Creche. My own weyrn... was not as fortunate. <Emberthal stands in silence for a moment.> There are other creches throughout the Reach, filled with dracthyr in peril. Strong wings will be needed to reach them. Focus. Remember your training. Get a feel for the wind again. You must regain your strength and fly to the other creches. The time for rest is over.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2118 44.7 57.6
Coordinates
- Turn-inThe Forbidden Reach 44.7, 57.6
/way #2118 44.7 57.6 - Objective areaThe Forbidden Reach 45.8, 54.7
/way #2118 45.8 54.7 - Objective areaThe Forbidden Reach 46.5, 52.9
/way #2118 46.5 52.9 - Objective areaThe Forbidden Reach 47.2, 51.1
/way #2118 47.2 51.1 - Objective areaThe Forbidden Reach 48.5, 48.5
/way #2118 48.5 48.5 - Objective areaThe Forbidden Reach 50.1, 45.9
/way #2118 50.1 45.9 - Objective areaThe Forbidden Reach 41.4, 48.2
/way #2118 41.4 48.2 - Objective areaThe Forbidden Reach 34.8, 49.7
/way #2118 34.8 49.7 - Objective areaThe Forbidden Reach 36.8, 49.3
/way #2118 36.8 49.3 - Objective areaThe Forbidden Reach 38.3, 49.0
/way #2118 38.3 49.0 - Objective areaThe Forbidden Reach 39.9, 48.5
/way #2118 39.9 48.5 - Objective areaThe Forbidden Reach 48.4, 47.2
/way #2118 48.4 47.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Forbidden Reach map
- Preservation, Augmentation, or Devastation same spot
- Final Orders about 40 yards
- Rally to Emberthal about 60 yards
- The Healing Wings about 60 yards
- Cavalry Has Its Place about 70 yards
- The Dragon at the Door about 70 yards
- The Consequence of Courage about 250 yards
- Run! about 410 yards
- The Prize Inside about 610 yards
- The Froststone Vault about 620 yards
Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 82 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 82 on Wowhead.
Spell: Soar
Other quests on the Forbidden Reach map
Storyline
Old Weyrn Grounds
Part 3 of 4.
Previous: The Fire Within · Next: Train Like We Fight
- 1Arcane Intrusion
- 2The Fire Within
- 3Stretch Your Wings
- 4Train Like We Fight
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Fire Within
You are an evoker, <name>. The best of the best. An elite soldier who has mastered the skills of each of our weyrns. I expect a lot of you. Your memories may be broken, but the might of dragons courses through your veins. Harness it. One of your most potent weapons is your breath attack.
After this quest
Taken from the storyline's own step order.
- Train Like We Fight
Jumping through hoops is helpful to get your bearings, but we train like we fight--relentlessly. Go ahead and try Soaring around the area until you feel you have mastered the technique. Of course you must be mindful of the local wildlife and keep an eye out for any potential threats.
The storyline at a glance
Old Weyrn Grounds has 4 steps, from Arcane Intrusion to Train Like We Fight.
Maps its steps are placed on (steps per map): The Forbidden Reach (4).
Steps of this storyline count toward:
Other storylines on The Forbidden Reach map
- The Ebon Scales
- The Healing Wings
- Froststone Vault
- Wrath of the Storm-Eater
- The War Creche
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.