It took me a minute to figure out, but you have to hold down the Fire Breath talent and release it when the bars are full at different stages to get each level of Empowered Fire Breath. (Edited to add after patch 9.2.7: Now you just have to click once and reclick when it's at the desired level you want it to go off at. Looks like they changed it since it first came out)
Quest
The Fire Within
A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If the button doesn't work on your action bar when you press it, make a macro.
#showtooltip
/cast Fire Breath(Red)
I had to click the cast button twice. The first time, just click (you don't have to hold the button down). This "greys out" the cast button and starts the 30 sec respawn countdown timer on the button, and it also brings up the cast bar display. Colors on the cast bar, from the left, are no color, red, orange, yellow. Watch the cast bar, and click the button again when you want to release it. Clicking in the red range casts Empowered I Fire Breath, clicking in the orange casts Empowered II Fire Breath, and clicking in the yellow casts Empowered III Fire Breath. Even though the cast button is greyed out and counting down from 30 to one, you can still click it the second time to make the spell work.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64872))
Requirements
Read from the Blizzard quest API.
What to do
Description
You are an evoker, {name}. The best of the best. An elite soldier who has mastered the skills of each of our weyrns. I expect a lot of you. Your memories may be broken, but the might of dragons courses through your veins. Harness it. One of your most potent weapons is your breath attack. The fire within becomes more powerful the longer you inhale. These insects swarming over our training grounds should make fine targets.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2118 44.3 61.3
Coordinates
- Turn-inThe Forbidden Reach 44.3, 61.3
/way #2118 44.3 61.3 - Objective area (centre of the marked area)The Forbidden Reach 45.7, 57.3
/way #2118 45.7 57.3 - Objective areaThe Forbidden Reach 43.7, 61.3
/way #2118 43.7 61.3 - Objective areaThe Forbidden Reach 46.7, 58.5
/way #2118 46.7 58.5 - Objective areaThe Forbidden Reach 42.8, 56.9
/way #2118 42.8 56.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Forbidden Reach map
- Rally to Emberthal same spot
- The Healing Wings same spot
- The Dragon at the Door same spot
- Cavalry Has Its Place about 30 yards
- Preservation, Augmentation, or Devastation about 70 yards
- Final Orders about 110 yards
- The Consequence of Courage about 310 yards
- Run! about 470 yards
- The Prize Inside about 670 yards
- The Froststone Vault about 690 yards
Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
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Spell: Fire Breath
Other quests on the Forbidden Reach map
Storyline
Old Weyrn Grounds
Part 2 of 4.
Previous: Arcane Intrusion · Next: Stretch Your Wings
- 1Arcane Intrusion
- 2The Fire Within
- 3Stretch Your Wings
- 4Train Like We Fight
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Arcane Intrusion
That beacon ahead--I am certain it was not there before we were imprisoned. Spellcraft is not my forte, but I know arcane magic when I see it. The same magic used by the blue dragon in the creche. He said a name... Malygos. It sounds so familiar, but the Earth-Warder's teachings feel distant.
After this quest
Taken from the storyline's own step order.
- Stretch Your Wings
I am heartened to see that so many escaped the War Creche. My own weyrn... was not as fortunate. <Emberthal stands in silence for a moment.> There are other creches throughout the Reach, filled with dracthyr in peril. Strong wings will be needed to reach them. Focus. Remember your training.
The storyline at a glance
Old Weyrn Grounds has 4 steps, from Arcane Intrusion to Train Like We Fight.
Maps its steps are placed on (steps per map): The Forbidden Reach (4).
Steps of this storyline count toward:
Other storylines on The Forbidden Reach map
- The Ebon Scales
- The Healing Wings
- Froststone Vault
- Wrath of the Storm-Eater
- The War Creche
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.