Quest
Arcane Intrusion
A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(65615))
Requirements
Read from the Blizzard quest API.
What to do
Description
That beacon ahead--I am certain it was not there before we were imprisoned. Spellcraft is not my forte, but I know arcane magic when I see it. The same magic used by the blue dragon in the creche. He said a name... Malygos. It sounds so familiar, but the Earth-Warder's teachings feel distant. Fragmented. If this Malygos put us into stasis, perhaps the arcane beacon was placed on his orders. Investigate the area and report back. Ensure the beacon cannot be used to call in enemy reinforcements.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2118 44.1 61.4
Coordinates
- Turn-inThe Forbidden Reach 44.1, 61.4
/way #2118 44.1 61.4 - Objective areaThe Forbidden Reach 45.5, 53.4
/way #2118 45.5 53.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Forbidden Reach map
- Rally to Emberthal same spot
- The Healing Wings same spot
- The Dragon at the Door same spot
- Cavalry Has Its Place about 30 yards
- Preservation, Augmentation, or Devastation about 70 yards
- Final Orders about 110 yards
- The Consequence of Courage about 310 yards
- Run! about 480 yards
- The Prize Inside about 680 yards
- The Froststone Vault about 690 yards
Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Forbidden Reach map
Storyline
Old Weyrn Grounds
Part 1 of 4.
Next: The Fire Within
- 1Arcane Intrusion
- 2The Fire Within
- 3Stretch Your Wings
- 4Train Like We Fight
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Fire Within
You are an evoker, <name>. The best of the best. An elite soldier who has mastered the skills of each of our weyrns. I expect a lot of you. Your memories may be broken, but the might of dragons courses through your veins. Harness it. One of your most potent weapons is your breath attack.
The storyline at a glance
Old Weyrn Grounds has 4 steps, from Arcane Intrusion to Train Like We Fight.
Maps its steps are placed on (steps per map): The Forbidden Reach (4).
Steps of this storyline count toward:
Other storylines on The Forbidden Reach map
- The Ebon Scales
- The Healing Wings
- Froststone Vault
- Wrath of the Storm-Eater
- The War Creche
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.