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Quest

Arcane Intrusion

A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-60
Quest ID65615

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(65615))

Requirements

ClassEvoker

Read from the Blizzard quest API.

What to do

StorylineOld Weyrn Grounds, step 1 of 4
Rewards12g 87s, 4,100 XP

Description

That beacon ahead--I am certain it was not there before we were imprisoned. Spellcraft is not my forte, but I know arcane magic when I see it. The same magic used by the blue dragon in the creche. He said a name... Malygos. It sounds so familiar, but the Earth-Warder's teachings feel distant. Fragmented. If this Malygos put us into stasis, perhaps the arcane beacon was placed on his orders. Investigate the area and report back. Ensure the beacon cannot be used to call in enemy reinforcements.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Forbidden Reach Quest turn-in 2 mapped points
The Forbidden Reach map showing where to go for Arcane IntrusionTurn-inObjective area

In-game waypoint: /way #2118 44.1 61.4

Coordinates

  • Turn-inThe Forbidden Reach 44.1, 61.4/way #2118 44.1 61.4
  • Objective areaThe Forbidden Reach 45.5, 53.4/way #2118 45.5 53.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Forbidden Reach map

Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Old Weyrn Grounds

Part 1 of 4.

Next: The Fire Within

  1. 1Arcane Intrusion
  2. 2The Fire Within
  3. 3Stretch Your Wings
  4. 4Train Like We Fight

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • The Fire WithinThe Forbidden Reach · Level 10-60

    You are an evoker, <name>. The best of the best. An elite soldier who has mastered the skills of each of our weyrns. I expect a lot of you. Your memories may be broken, but the might of dragons courses through your veins. Harness it. One of your most potent weapons is your breath attack.

The storyline at a glance

Old Weyrn Grounds has 4 steps, from Arcane Intrusion to Train Like We Fight.

Maps its steps are placed on (steps per map): The Forbidden Reach (4).

Steps of this storyline count toward:

Other storylines on The Forbidden Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.