If you are getting frustrated and cannot locate where to pick up this quest then you are not alone. I finally found Nighteyes located at 50,56 in seal form in a little pond. You turn into Nighteyes in catform at 48,52
Quest
Survival of the Fittest
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For me Nighteyes didn't spawn to the cave entrance until I went into the cave.
This is a silly quest, although it may be intended to be that way.
-The collar has a short range
-Animals targeted become hostile to the player. Haven't seen them attack an npc.
-Using the collar removes masqueradeSo unless you have a method to deaggro, the easiest way to do this quest is to stay in the pens and immediately slay the freed creature. I.. don't think that was what the druid wanted. ;o)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41216))
What to do
Description
The collar you took from the trapper is simple, but effective. Affixing the collar to a target will make them complacent and obedient to their Nightborne masters. Lilryia was able to reverse the spell using the traps you found. The magics in the collar can now be used to cancel out the other collars. How about giving the Nightborne a reminder that nature always finds a way?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 48.0 52.4
Coordinates
- Turn-inSuramar 48.0, 52.4
/way #680 48.0 52.4 - Objective area (centre of the marked area)Suramar 51.0, 53.7
/way #680 51.0 53.7 - Objective areaSuramar 50.7, 56.6
/way #680 50.7 56.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Bad Apples about 160 yards
- Blast of Spice Fish about 160 yards
- Fruit of the Doom about 160 yards
- Oculeth's Workshop about 170 yards
- The Delicate Art of Telemancy about 200 yards
- Nullified about 230 yards
- Shield, Meet Spell about 230 yards
- Devastating Effects about 270 yards
- Soothing Wounds about 270 yards
- Scouting the Breach about 310 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Crimson Thicket, Suramar
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 34 comments
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Hunting the Hunters
Part 5 of 7.
Previous: Trapping Evolved · Next: Apex Predator
- 1Scouting the Crimson Thicket
- 2Turn Around, Nighteyes
- 3They Become The Hunted
- 4Trapping Evolved
- 5Survival of the Fittest
- 6Apex Predator
- 7Shalassic Park
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trapping Evolved
The Nightborne are using magic for everything, even trapping. Nighteyes saw them at work, laying down magical snares to capture prey rather than the kind our people use. Bring me their traps so that I may study their make.
After this quest
Taken from the storyline's own step order.
- Apex Predator
I have good news and bad news, <race>. The bad news is that they somehow managed to capture and train a Devilsaur. The good news is that it doesn't seem to have a collar and is tame. I imagine it must think that one of the Nightborne in there is its master.
The storyline at a glance
Hunting the Hunters has 7 steps, from Scouting the Crimson Thicket to Shalassic Park.
Maps its steps are placed on (steps per map): Suramar (7).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.