When you reach the workshop, Oculeth threatens to teleport you to the Great Sea if you do not show him the coin. If you wait about 15 seconds, he actually will do so - you are teleported to the coordinates 47, 57 at the ocean floor, which is on the southwestern outskirts of Suramar City.
Quest
Oculeth's Workshop
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You do not need to go through the city to reach his workshop; when you're near the city but still outside it (~46, 50 at Suramar), there will be a river to your left; across the river is a road leading up a hill to the workshop.
I've included screenshots below of me starting at this point and crossing the river to reach the workshop:
1. Starting at 45.7, 49.5 at Suramar
2. After crossing the river (47.7, 48.9)
3. Reaching the workshop (48.4, 47.6)
I hope this helps.
just to be clear if your not paying attention after he talks to you.....if you dont show him that stupid coin fast enough....HE TELEPORTS YOU TO THE MIDDLE OF THE OCEAN and all the way across the map.....yeah hes not trolling you he WILL do it. Hope you have waterwalking or Whistle >.> Not going to lie, I was distracted IRL and really pissed when I saw where I was!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40011))
What to do
Description
We need to make contact with Chief Telemancer Oculeth, the man who developed Suramar's teleportation network. Oculeth had a workshop in old Suramar, from the age before the Sundering. He may be taking refuge there. <Thalyssra presses a small coin into your palm.> If you find him, show him this. Hopefully you see him before he sees you...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #680 49.4 48.4
Coordinates
- Turn-inSuramar 49.4, 48.4
/way #680 49.4 48.4 - Objective areaSuramar 36.5, 46.8
/way #680 36.5 46.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Devastating Effects about 160 yards
- Soothing Wounds about 160 yards
- Apex Predator about 160 yards
- Survival of the Fittest about 170 yards
- Bad Intentions about 170 yards
- The Lost Advisor about 170 yards
- An Ancient Recipe about 170 yards
- Shalassic Park about 310 yards
- Make an Entrance about 320 yards
- Bad Apples about 320 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Crimson Thicket, Suramar
- Thorim's Peak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 59 comments
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Reward details
Reputation: The Nightfallen +25
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Telemancer
Part 1 of 6.
Next: The Delicate Art of Telemancy
- 1Oculeth's Workshop
- 2The Delicate Art of Telemancy
- 3Network Security
- 4Close Enough
- 5Hungry Work
- 6Survey Says...
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Delicate Art of Telemancy
I hadn't the time to gather my instruments before fleeing the palace. I came here to salvage some equipment. This old workshop is actually several rooms connected by teleporter pads.
The storyline at a glance
The Telemancer has 6 steps, from Oculeth's Workshop to Survey Says....
Maps its steps are placed on (steps per map): Suramar (6).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.