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Quest

Oculeth's Workshop

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
JasperKazai+183via Wowhead (opens the original comment in a new tab)

When you reach the workshop, Oculeth threatens to teleport you to the Great Sea if you do not show him the coin. If you wait about 15 seconds, he actually will do so - you are teleported to the coordinates 47, 57 at the ocean floor, which is on the southwestern outskirts of Suramar City.

2
cephadex+139via Wowhead (opens the original comment in a new tab)

You do not need to go through the city to reach his workshop; when you're near the city but still outside it (~46, 50 at Suramar), there will be a river to your left; across the river is a road leading up a hill to the workshop.

I've included screenshots below of me starting at this point and crossing the river to reach the workshop:

1. Starting at 45.7, 49.5 at Suramar

2. After crossing the river (47.7, 48.9)

3. Reaching the workshop (48.4, 47.6)

I hope this helps.

3
angeldefury+64via Wowhead (opens the original comment in a new tab)

just to be clear if your not paying attention after he talks to you.....if you dont show him that stupid coin fast enough....HE TELEPORTS YOU TO THE MIDDLE OF THE OCEAN and all the way across the map.....yeah hes not trolling you he WILL do it. Hope you have waterwalking or Whistle >.> Not going to lie, I was distracted IRL and really pissed when I saw where I was!

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Quest facts

LevelLevel 45
Quest ID40011

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40011))

What to do

StorylineThe Telemancer, step 1 of 6
Rewards20g 22s, 6,150 XP

Description

We need to make contact with Chief Telemancer Oculeth, the man who developed Suramar's teleportation network. Oculeth had a workshop in old Suramar, from the age before the Sundering. He may be taking refuge there. <Thalyssra presses a small coin into your palm.> If you find him, show him this. Hopefully you see him before he sees you...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 2 mapped points
Suramar map showing where to go for Oculeth's WorkshopTurn-inObjective area

In-game waypoint: /way #680 49.4 48.4

Coordinates

  • Turn-inSuramar 49.4, 48.4/way #680 49.4 48.4
  • Objective areaSuramar 36.5, 46.8/way #680 36.5 46.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 840 yards west
  • Crimson Thicket, SuramarAlliance and Horde · about 860 yards east
  • Thorim's PeakAlliance and Horde · about 1,200 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 720 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationThe Nightfallen +25

Reward details

Reputation: The Nightfallen +25

These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.

Reputation group: Legion.

Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Telemancer

Part 1 of 6.

Next: The Delicate Art of Telemancy

  1. 1Oculeth's Workshop
  2. 2The Delicate Art of Telemancy
  3. 3Network Security
  4. 4Close Enough
  5. 5Hungry Work
  6. 6Survey Says...

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • The Delicate Art of TelemancySuramar · Level 45

    I hadn't the time to gather my instruments before fleeing the palace. I came here to salvage some equipment. This old workshop is actually several rooms connected by teleporter pads.

The storyline at a glance

The Telemancer has 6 steps, from Oculeth's Workshop to Survey Says....

Maps its steps are placed on (steps per map): Suramar (6).

Steps of this storyline count toward:

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.